Enum rin::blender::scene_data::blender::IdPropertyValue[][src]

pub enum IdPropertyValue<'a> {
    String(&'a str),
    Int(i32),
    Float(f32),
    ArrayInt(&'a [i32]),
    ArrayFloat(&'a [f32]),
    ArrayDouble(&'a [f64]),
    Group(Group<'a>),
    Id(),
    Double(f64),
    IdArray(),
}

Variants

String(&'a str)
Int(i32)
Float(f32)
ArrayInt(&'a [i32])
ArrayFloat(&'a [f32])
ArrayDouble(&'a [f64])
Group(Group<'a>)
Id()
Double(f64)
IdArray()

Trait Implementations

impl<'a> Clone for IdPropertyValue<'a>[src]

impl<'a> Debug for IdPropertyValue<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for IdPropertyValue<'a>

impl<'a> Send for IdPropertyValue<'a>

impl<'a> Sync for IdPropertyValue<'a>

impl<'a> Unpin for IdPropertyValue<'a>

impl<'a> UnwindSafe for IdPropertyValue<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Any + Send + Sync
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]