Struct rin::blender::scene_data::bones::Skeleton[][src]

pub struct Skeleton { /* fields omitted */ }

Implementations

impl Skeleton[src]

pub fn parse(
    name: &str,
    obj: &Object<'_>,
    library_id: &LibraryId,
    armature: &Object<'_>,
    libraries: &HashMap<LibraryId, File, RandomState>
) -> Skeleton
[src]

pub fn name(&self) -> &ObjectId[src]

pub fn bones(&self) -> &HashMap<String, NodeId, RandomState>[src]

pub fn bones_mut(&mut self) -> &mut HashMap<String, NodeId, RandomState>[src]

pub fn bone(&self, name: &str) -> Option<&Bone>[src]

pub fn bone_base(&self) -> &[NodeId]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
[src]

pub fn bones_tree(&self) -> &Arena<Bone>[src]

pub fn animated_index(&self) -> &HashMap<String, usize, RandomState>[src]

pub fn armature_mat(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn deform_mat_by_name(
    &self,
    name: &str
) -> Option<&Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>
[src]

pub fn deform_normal_mat_by_name(
    &self,
    name: &str
) -> Option<&Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>>
[src]

pub fn deform_mat(
    &self,
    id: usize
) -> Option<&Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>>
[src]

pub fn deform_normal_mat(
    &self,
    id: usize
) -> Option<&Matrix<f32, U3, U3, <DefaultAllocator as Allocator<f32, U3, U3>>::Buffer>>
[src]

pub fn transformations(&self) -> &Transformations[src]

pub fn default_action(&self) -> Option<&ObjectId>[src]

pub fn animate(&mut self, t: f64, action: &Action, doloop: bool)[src]

pub fn animate_rot(&mut self, t: f64, action: &Action, doloop: bool)[src]

pub fn animate_loc(&mut self, t: f64, action: &Action, doloop: bool)[src]

pub fn changed(&self) -> bool[src]

pub fn custom_properties(&self) -> &[Property]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
[src]

Trait Implementations

impl Clone for Skeleton[src]

impl<'de> Deserialize<'de> for Skeleton[src]

impl Serialize for Skeleton[src]

Auto Trait Implementations

impl RefUnwindSafe for Skeleton

impl Send for Skeleton

impl Sync for Skeleton

impl Unpin for Skeleton

impl UnwindSafe for Skeleton

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Any + Send + Sync
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]