Struct rin::blender::scene_data::curves::Action[][src]

pub struct Action { /* fields omitted */ }

Implementations

impl Action[src]

pub fn name(&self) -> &str[src]

pub fn value_at(
    &self,
    object: &str,
    component: &Component,
    time: f32,
    current_value: &[f32],
    doloop: bool
) -> Option<Vec<f32, Global>>
[src]

pub fn location_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Point<f32, U3>,
    doloop: bool
) -> Option<Point<f32, U3>>
[src]

pub fn scale_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
    doloop: bool
) -> Option<Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>>
[src]

pub fn orientation_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Unit<Quaternion<f32>>,
    doloop: bool
) -> Option<Unit<Quaternion<f32>>>
[src]

pub fn orientation_from_euler_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Unit<Quaternion<f32>>,
    rot_order: RotOrder,
    doloop: bool
) -> Option<Unit<Quaternion<f32>>>
[src]

pub fn orientation_from_axis_angle_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Unit<Quaternion<f32>>,
    doloop: bool
) -> Option<Unit<Quaternion<f32>>>
[src]

pub fn rotation_at(
    &self,
    object: &str,
    t: f32,
    current_value: &Rotation,
    doloop: bool
) -> Option<Rotation>
[src]

pub fn keyblock_at(&self, keyblock: &str, t: f32, doloop: bool) -> Option<f32>[src]

pub fn hide_view_at(&self, object: &str, t: f32, doloop: bool) -> Option<bool>[src]

pub fn hide_render_at(&self, object: &str, t: f32, doloop: bool) -> Option<bool>[src]

pub fn min_time_s(&self) -> f32[src]

pub fn max_time_s(&self) -> f32[src]

pub fn min_frame(&self) -> isize[src]

pub fn max_frame(&self) -> isize[src]

pub fn set_min_frame(&mut self, min: isize)[src]

pub fn set_max_frame(&mut self, max: isize)[src]

pub fn loop_time(&self, t: f32) -> f32[src]

pub fn clamp_time(&self, t: f32) -> f32[src]

pub fn duration(&self) -> f32[src]

pub fn num_frames(&self) -> isize[src]

pub fn original_fps(&self) -> f32[src]

pub fn set_original_fps(&mut self, fps: f32)[src]

Trait Implementations

impl ActionExt for Action[src]

impl ActionNeedsUpdate for Action[src]

impl ActionUpdate for Action[src]

impl Clone for Action[src]

impl Debug for Action[src]

impl<'de> Deserialize<'de> for Action[src]

impl Serialize for Action[src]

Auto Trait Implementations

impl RefUnwindSafe for Action

impl Send for Action

impl Sync for Action

impl Unpin for Action

impl UnwindSafe for Action

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> DowncastSync for T where
    T: Any + Send + Sync
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]

impl<A> ActionUpdateExt for A where
    A: ActionExt + ActionUpdate
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]