Function rin::blender::scene_data::parse_img_node [−][src]
pub fn parse_img_node(
img: &Object<'_>,
library_id: LibraryId,
node: Option<Object<'_>>,
libraries: &HashMap<LibraryId, File, RandomState>,
images_data: &mut HashMap<ObjectId, Data, RandomState>
) -> Result<Image, Error>