Function rin::blender::scene_data::lamp::parse [−][src]
pub fn parse(
obj: &Object<'_>,
library_id: LibraryId,
visible: bool,
scene_eevee: Option<&Object<'_>>
) -> Option<Lamp>
pub fn parse(
obj: &Object<'_>,
library_id: LibraryId,
visible: bool,
scene_eevee: Option<&Object<'_>>
) -> Option<Lamp>