Struct rin::blender::scene_data::mesh::Mesh [−][src]
pub struct Mesh {Show fields
pub name: String,
pub key: Option<String>,
pub address: u64,
pub mpoly: Vec<MPoly, Global>,
pub mloop: Vec<MLoop, Global>,
pub mloopuv: Vec<MLoopUV, Global>,
pub mloopcol: Vec<AlphaColor<u8, Rgb<u8, Srgb>>, Global>,
pub mface: Vec<MFace, Global>,
pub mvert: Vec<MVert, Global>,
pub medge: Vec<MEdge, Global>,
pub dvert: Vec<MDeformVert, Global>,
pub mcol: Vec<AlphaColor<u8, Rgb<u8, Srgb>>, Global>,
pub dweights: Vec<MDeformWeight, Global>,
pub loc: [f32; 3],
pub size: [f32; 3],
pub rot: Option<[f32; 3]>,
pub drawflag: Option<i32>,
pub texflag: i16,
pub flag: Flag,
pub smoothresh: f32,
pub cd_flag: u8,
pub subdiv: u8,
pub subdivr: u8,
pub subsurftype: u8,
}Fields
name: Stringkey: Option<String>address: u64mpoly: Vec<MPoly, Global>mloop: Vec<MLoop, Global>mloopuv: Vec<MLoopUV, Global>mloopcol: Vec<AlphaColor<u8, Rgb<u8, Srgb>>, Global>mface: Vec<MFace, Global>mvert: Vec<MVert, Global>medge: Vec<MEdge, Global>dvert: Vec<MDeformVert, Global>mcol: Vec<AlphaColor<u8, Rgb<u8, Srgb>>, Global>dweights: Vec<MDeformWeight, Global>loc: [f32; 3]size: [f32; 3]rot: Option<[f32; 3]>drawflag: Option<i32>texflag: i16flag: Flagsmoothresh: f32cd_flag: u8subdiv: u8subdivr: u8subsurftype: u8Implementations
impl Mesh[src]
impl Mesh[src]pub fn parse(blend_mesh: &Object<'_>, version: u32) -> Result<Mesh, Error>[src]
pub fn recalculate_normals(&mut self)[src]
pub fn dimensions(
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>[src]
&self
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn dvert(&self, idx: usize) -> &[MDeformWeight]ⓘ[src]
pub fn triangulate(&mut self)[src]
pub fn triangulate_no_edges(&mut self)[src]
pub fn subdivide_simple(&mut self, subdivide_uvs: bool)[src]
Trait Implementations
impl<'de> Deserialize<'de> for Mesh[src]
impl<'de> Deserialize<'de> for Mesh[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Mesh, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>, [src]
__deserializer: __D
) -> Result<Mesh, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Serialize for Mesh[src]
impl Serialize for Mesh[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer, [src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<T> Serialize for T where
T: Serialize + ?Sized, [src]
impl<T> Serialize for T where
T: Serialize + ?Sized, [src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>[src]
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,