Struct rin::blender::scene_data::model::TriModel[][src]

pub struct TriModel<'a> { /* fields omitted */ }

Implementations

impl<'a> TriModel<'a>[src]

pub fn skeleton(&self) -> Option<&ObjectId>[src]

pub fn default_action(&self) -> Option<&ObjectId>[src]

pub fn name(&self) -> &ObjectId[src]

pub fn mesh_name(&self) -> &ObjectId[src]

pub fn mesh(&self) -> &'a Mesh[src]

pub fn rigid_body(&self) -> Option<&RigidBody>[src]

pub fn is_selectable(&self) -> bool[src]

pub fn is_visible(&self) -> bool[src]

pub fn animated_vertices(&self) -> &[Vertex]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn animated_mesh(&self) -> (&[Vertex], &[u32])[src]

pub fn transformations(&self) -> &Transformations[src]

pub fn vertex_groups(&self) -> &[String]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn default_group(&self) -> Option<&String>[src]

pub fn custom_properties(&self) -> &[Property]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn original_vertices(&self) -> &[Vertex]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn original_indices(&self) -> &[u32]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn submeshes(&self) -> SubMeshIter<'_>[src]

pub fn submeshes_vertices(&self) -> &[Vec<Vertex, Global>]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn submeshes_indices(&self) -> Option<&Vec<Vec<u32, Global>, Global>>[src]

pub fn materials(&self) -> &[Option<ObjectId>]

Notable traits for &'_ mut [u8]

impl<'_> Write for &'_ mut [u8]impl<'_> Read for &'_ [u8]
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pub fn skeleton_deformflag(&self) -> ArmatureDeformFlag[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for TriModel<'a>

impl<'a> Send for TriModel<'a>

impl<'a> Sync for TriModel<'a>

impl<'a> Unpin for TriModel<'a>

impl<'a> UnwindSafe for TriModel<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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