Function rin::blender::scene_data::utils::rot_to_euler [−][src]
pub fn rot_to_euler(
rot: &Rotation<f32, U3>,
rot_order: RotOrder
) -> (Rad<f32>, Rad<f32>, Rad<f32>)
pub fn rot_to_euler(
rot: &Rotation<f32, U3>,
rot_order: RotOrder
) -> (Rad<f32>, Rad<f32>, Rad<f32>)