Function rin::blender::scene_data::utils::to_vec3 [−][src]
pub fn to_vec3(
m: &[f32]
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
pub fn to_vec3(
m: &[f32]
) -> Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>