Module rin::gl::buffer[][src]

Buffer Objects are the main way of storing data to be used by the GPU

glin Buffers are typed but apart from that are just a light wrapper around OpenGL’s

Immutable in this module refers to the OpenGL notion of immutable buffers where once allocated it’s capacity can’t be changed but it’s data can be modified dependnding on the flags it was allocated with

More info: https://www.khronos.org/opengl/wiki/Buffer_Object

Structs

Buffer

A mutable buffer object allocated with gl(Named)BufferData

BufferStorage

Inmmutable buffer object allocated with gl(Named)BufferStorage

Builder
MapPersistentRead
MapPersistentReadWrite
MapPersistentWrite
MapRead
MapReadFlags
MapReadWrite
MapReadWriteFlags
MapWrite
MapWriteFlags
Range

A view into a portion of a buffer which can be used as a buffer itself

SharedBuffer

Wrapper around a Buffer with internal reference counting

SharedBufferStorage

Wrapper around a BufferStorage with internal reference counting

SharedBuilder

Traits

Backend
BufferRange

A view into a portion of a buffer object

BufferRangeMut

A writable view into a portion of a buffer

Cast
InputRange

Trait to convert any partial range + a buffer into an ops::Range

MapPersistent
MapPersistentMut
MapPersistentRange
MapPersistentRangeMut
MapRange
MapRangeMut
TypedBuffer

Buffer object with a type

TypedBufferMut

Buffer object with a type

WithBackend
WithBackendMut
WithMapRange
WithMapRangeMut

Functions

cast