Constant rin::gl::MAX_FRAGMENT_SHADER_STORAGE_BLOCKS [−][src]
pub const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: u32 = 37082; // 0_x00_009_0dau32
pub const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: u32 = 37082; // 0_x00_009_0dau32