Function rin::gl::cubemap::face_mesh [−][src]
pub fn face_mesh(
face: u32,
pos: &Point<f32, U2>,
size: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
coordinate_origin: CoordinateOrigin
) -> Mesh<Vertex2DTex3D>