[][src]Struct rin::gl::AmbientLight

pub struct AmbientLight { /* fields omitted */ }

An ambient light with a uniform value for every pixel in the screen

Methods

impl AmbientLight
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Ambient light for diffuse coolors

Ambient light for specular colors

Strength will multiply the value of the ambient

Trait Implementations

impl Light for AmbientLight
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Auto Trait Implementations

impl Send for AmbientLight

impl Sync for AmbientLight

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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