[−][src]Struct rin::gl::DirectionalLightWithShadowMap
A directional light + one or more shadow maps
Methods
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> DirectionalLightWithShadowMap<'l, S, G, B>
[src]
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> DirectionalLightWithShadowMap<'l, S, G, B>
pub fn view(&self) -> &Mat4
[src]
pub fn view(&self) -> &Mat4
View matrix of this light
pub fn projection(&self, index: usize) -> &Mat4
[src]
pub fn projection(&self, index: usize) -> &Mat4
Projection matrix for a specific shadow map in this light
pub fn projection_view(&self, index: usize) -> &Mat4
[src]
pub fn projection_view(&self, index: usize) -> &Mat4
Projection * View matrix for a specific shadow map in this light
pub fn biased_projection_view(&self, index: usize) -> &Mat4
[src]
pub fn biased_projection_view(&self, index: usize) -> &Mat4
Bias * Projection * View for a specific shadow map in this light
pub fn biased_projection_views(&self) -> &[Mat4]
[src]
pub fn biased_projection_views(&self) -> &[Mat4]
Bias * Projection * View for all shadow maps in this light
pub fn mvp(&self, index: usize) -> Mvp
[src]
pub fn mvp(&self, index: usize) -> Mvp
Shadow map + light matrices as Mvp
pub fn data(&self, shadow_map_idx_offset: usize) -> DataWithShadow
[src]
pub fn data(&self, shadow_map_idx_offset: usize) -> DataWithShadow
Trait Implementations
impl<'l, S, G, B> NodeRef for DirectionalLightWithShadowMap<'l, S, G, B>
[src]
impl<'l, S, G, B> NodeRef for DirectionalLightWithShadowMap<'l, S, G, B>
fn node(&self) -> &Node
[src]
fn node(&self) -> &Node
fn position(&self) -> Pnt3
[src]
fn position(&self) -> Pnt3
Returns the local position of this node
fn orientation(&self) -> UnitQuat
[src]
fn orientation(&self) -> UnitQuat
Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation3<f32>
[src]
fn rotation(&self) -> Rotation3<f32>
Returns the orientation of this node as a Rotation3. Read more
fn scale(&self) -> Vec3
[src]
fn scale(&self) -> Vec3
Returns the current local scale
fn x_axis(&self) -> Unit<Vec3>
[src]
fn x_axis(&self) -> Unit<Vec3>
The node orientation x axis
fn y_axis(&self) -> Unit<Vec3>
[src]
fn y_axis(&self) -> Unit<Vec3>
The node orientation y axis
fn z_axis(&self) -> Unit<Vec3>
[src]
fn z_axis(&self) -> Unit<Vec3>
The node orientation z axis
fn local_transformation(&self) -> Mat4
[src]
fn local_transformation(&self) -> Mat4
Local transformation matrix
fn global_transformation(&self) -> Mat4
[src]
fn global_transformation(&self) -> Mat4
Global transformation matrix
fn global_position(&self) -> Pnt3
[src]
fn global_position(&self) -> Pnt3
Global position of this node
fn global_orientation(&self) -> UnitQuat
[src]
fn global_orientation(&self) -> UnitQuat
Global orientation of this node
fn global_scale(&self) -> Vec3
[src]
fn global_scale(&self) -> Vec3
Global scale of this node
fn inv_local_transformation(&self) -> Mat4
[src]
fn inv_local_transformation(&self) -> Mat4
Inverse local transformation of this node Read more
fn inv_global_transformation(&self) -> Mat4
[src]
fn inv_global_transformation(&self) -> Mat4
Inverse global transformation of this node Read more
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> Render3d for DirectionalLightWithShadowMap<'l, S, G, B>
[src]
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> Render3d for DirectionalLightWithShadowMap<'l, S, G, B>
fn render<R: RenderSurface>(&self, gl: &Renderer<R>) where
Self: Sized,
[src]
fn render<R: RenderSurface>(&self, gl: &Renderer<R>) where
Self: Sized,
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> Light for DirectionalLightWithShadowMap<'l, S, G, B>
[src]
impl<'l, G, S: DirectionalShadowMap<G>, B: Borrow<S>> Light for DirectionalLightWithShadowMap<'l, S, G, B>
Auto Trait Implementations
impl<'l, S, G, B> Send for DirectionalLightWithShadowMap<'l, S, G, B> where
B: Send,
G: Send,
S: Send,
impl<'l, S, G, B> Send for DirectionalLightWithShadowMap<'l, S, G, B> where
B: Send,
G: Send,
S: Send,
impl<'l, S, G, B> Sync for DirectionalLightWithShadowMap<'l, S, G, B> where
B: Sync,
G: Sync,
S: Sync,
impl<'l, S, G, B> Sync for DirectionalLightWithShadowMap<'l, S, G, B> where
B: Sync,
G: Sync,
S: Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
[src]
fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
fn borrow_mut(&mut self) -> &mut T
impl<T> Any for T where
T: Any,
[src]
impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
[src]
fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
[src]
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
[src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<V> IntoVec for V
[src]
impl<V> IntoVec for V
impl<V> IntoPnt for V
[src]
impl<V> IntoPnt for V
impl<T> Same for T
[src]
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
[src]
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
[src]
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
[src]
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
[src]
fn from_subset(element: &SS) -> SP