[−][src]Struct rin::gl::PointLight
A point light is a light with a position that emits light in all directions
Methods
impl PointLight
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impl PointLight
pub fn new() -> PointLight
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pub fn new() -> PointLight
Create a new point light
pub fn set_color<C: ToRgb + ToRgba>(&mut self, color: &C)
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pub fn set_color<C: ToRgb + ToRgba>(&mut self, color: &C)
Color of this light
pub fn set_att_constant(&mut self, att: f32)
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pub fn set_att_constant(&mut self, att: f32)
Constant attenuation
pub fn set_att_linear(&mut self, att: f32)
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pub fn set_att_linear(&mut self, att: f32)
Linear attenuation
pub fn set_att_quadratic(&mut self, att: f32)
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pub fn set_att_quadratic(&mut self, att: f32)
Quadratic attenuation
pub fn set_strength(&mut self, strength: f32)
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pub fn set_strength(&mut self, strength: f32)
Multiplier of the base color
pub fn set_radius(&mut self, radius: f32)
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pub fn set_radius(&mut self, radius: f32)
Radius, used for soft shadows
pub fn data(&self) -> Data
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pub fn data(&self) -> Data
Trait Implementations
impl NodeRef for PointLight
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impl NodeRef for PointLight
fn node(&self) -> &Node
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fn node(&self) -> &Node
fn position(&self) -> Pnt3
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fn position(&self) -> Pnt3
Returns the local position of this node
fn orientation(&self) -> UnitQuat
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fn orientation(&self) -> UnitQuat
Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation3<f32>
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fn rotation(&self) -> Rotation3<f32>
Returns the orientation of this node as a Rotation3. Read more
fn scale(&self) -> Vec3
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fn scale(&self) -> Vec3
Returns the current local scale
fn x_axis(&self) -> Unit<Vec3>
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fn x_axis(&self) -> Unit<Vec3>
The node orientation x axis
fn y_axis(&self) -> Unit<Vec3>
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fn y_axis(&self) -> Unit<Vec3>
The node orientation y axis
fn z_axis(&self) -> Unit<Vec3>
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fn z_axis(&self) -> Unit<Vec3>
The node orientation z axis
fn local_transformation(&self) -> Mat4
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fn local_transformation(&self) -> Mat4
Local transformation matrix
fn global_transformation(&self) -> Mat4
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fn global_transformation(&self) -> Mat4
Global transformation matrix
fn global_position(&self) -> Pnt3
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fn global_position(&self) -> Pnt3
Global position of this node
fn global_orientation(&self) -> UnitQuat
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fn global_orientation(&self) -> UnitQuat
Global orientation of this node
fn global_scale(&self) -> Vec3
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fn global_scale(&self) -> Vec3
Global scale of this node
fn inv_local_transformation(&self) -> Mat4
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fn inv_local_transformation(&self) -> Mat4
Inverse local transformation of this node Read more
fn inv_global_transformation(&self) -> Mat4
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fn inv_global_transformation(&self) -> Mat4
Inverse global transformation of this node Read more
impl NodeMut for PointLight
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impl NodeMut for PointLight
fn node_mut(&mut self) -> &mut Node
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fn node_mut(&mut self) -> &mut Node
fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
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fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
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fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
Updates the internal matrices including the glonal matrices using the optional parent passed as argument Read more
fn look_at(&mut self, at: &Pnt3, up: &Vec3)
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fn look_at(&mut self, at: &Pnt3, up: &Vec3)
Changes the orientation of the node to look at the passed position using the up vector
fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
Rotate this note a certain angle around the axis of rotation
fn append_orientation(&mut self, rot: &UnitQuat)
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fn append_orientation(&mut self, rot: &UnitQuat)
Append the passed quaternion to the current local orientation
fn tilt(&mut self, angle: Rad<f32>)
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fn tilt(&mut self, angle: Rad<f32>)
rotate this node around it's local x axis
fn pan(&mut self, angle: Rad<f32>)
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fn pan(&mut self, angle: Rad<f32>)
rotate this node around it's local y axis
fn roll(&mut self, angle: Rad<f32>)
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fn roll(&mut self, angle: Rad<f32>)
rotate this node around it's local z axis
fn set_scale(&mut self, s: Vec3)
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fn set_scale(&mut self, s: Vec3)
Sets the local scale
fn translate(&mut self, t: &Vec3)
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fn translate(&mut self, t: &Vec3)
Append a translation to the current local position
fn set_position(&mut self, pos: Pnt3)
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fn set_position(&mut self, pos: Pnt3)
Sets the local position of this node
fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
Sets the orientation for this node from an angle and axis of rotation
fn set_orientation(&mut self, q: UnitQuat)
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fn set_orientation(&mut self, q: UnitQuat)
Sets the orientation for this node from a quaternion
impl Render3d for PointLight
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impl Render3d for PointLight
fn render<R: RenderSurface>(&self, renderer: &Renderer<R>) where
Self: Sized,
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fn render<R: RenderSurface>(&self, renderer: &Renderer<R>) where
Self: Sized,
impl Light for PointLight
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impl Light for PointLight
Auto Trait Implementations
impl Send for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Sync for PointLight
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP