Struct rin::gl::ttf::BoxMesh [−][src]
pub struct BoxMesh<V> {
pub mesh: Mesh<V>,
pub partial: bool,
pub last_position: Point<f32, U2>,
pub next_position: Point<f32, U2>,
pub rows: u32,
}Fields
mesh: Mesh<V>partial: boollast_position: Point<f32, U2>next_position: Point<f32, U2>rows: u32Auto Trait Implementations
impl<V> RefUnwindSafe for BoxMesh<V> where
V: RefUnwindSafe,
V: RefUnwindSafe,
impl<V> Send for BoxMesh<V> where
V: Send,
V: Send,
impl<V> Sync for BoxMesh<V> where
V: Sync,
V: Sync,
impl<V> Unpin for BoxMesh<V> where
V: Unpin,
V: Unpin,
impl<V> UnwindSafe for BoxMesh<V> where
V: UnwindSafe,
V: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]