Struct rin::gl::ttf::BoxMesh [−][src]
pub struct BoxMesh<V> { pub mesh: Mesh<V>, pub partial: bool, pub last_position: Point<f32, U2>, pub next_position: Point<f32, U2>, pub rows: u32, }
Fields
mesh: Mesh<V>
partial: bool
last_position: Point<f32, U2>
next_position: Point<f32, U2>
rows: u32
Auto Trait Implementations
impl<V> RefUnwindSafe for BoxMesh<V> where
V: RefUnwindSafe,
V: RefUnwindSafe,
impl<V> Send for BoxMesh<V> where
V: Send,
V: Send,
impl<V> Sync for BoxMesh<V> where
V: Sync,
V: Sync,
impl<V> Unpin for BoxMesh<V> where
V: Unpin,
V: Unpin,
impl<V> UnwindSafe for BoxMesh<V> where
V: UnwindSafe,
V: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]