[−][src]Struct rin::graphics::ortho_camera::OrthoCamera
Orthographic camera
Methods
impl OrthoCamera
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impl OrthoCamera
pub fn new(
eye: Pnt3,
look_at: Pnt3,
up: Unit<Vec3>,
aspect_ratio: f32
) -> OrthoCamera
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pub fn new(
eye: Pnt3,
look_at: Pnt3,
up: Unit<Vec3>,
aspect_ratio: f32
) -> OrthoCamera
pub fn new_with_frustum(
eye: Pnt3,
look_at: Pnt3,
up: Unit<Vec3>,
left: f32,
right: f32,
bottom: f32,
top: f32,
znear: f32,
zfar: f32
) -> OrthoCamera
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pub fn new_with_frustum(
eye: Pnt3,
look_at: Pnt3,
up: Unit<Vec3>,
left: f32,
right: f32,
bottom: f32,
top: f32,
znear: f32,
zfar: f32
) -> OrthoCamera
Creates a new camera from frustrum values.
pub fn projection(&self) -> Mat4
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pub fn projection(&self) -> Mat4
Projection matrix
pub fn view(&self) -> Mat4
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pub fn view(&self) -> Mat4
View matrix
pub fn projection_view(&self) -> Mat4
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pub fn projection_view(&self) -> Mat4
Projection * View
pub fn near_far_clip(&self) -> (f32, f32)
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pub fn near_far_clip(&self) -> (f32, f32)
Near and far clip planes as a tuple
pub fn near_clip(&self) -> f32
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pub fn near_clip(&self) -> f32
Near clip
pub fn far_clip(&self) -> f32
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pub fn far_clip(&self) -> f32
Far clip
pub fn set_near(&mut self, near: f32)
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pub fn set_near(&mut self, near: f32)
pub fn set_far(&mut self, far: f32)
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pub fn set_far(&mut self, far: f32)
pub fn set_near_far(&mut self, near: f32, far: f32)
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pub fn set_near_far(&mut self, near: f32, far: f32)
pub fn set_aspect_ratio(&mut self, aspect: f32)
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pub fn set_aspect_ratio(&mut self, aspect: f32)
pub fn target(&self) -> &Pnt3
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pub fn target(&self) -> &Pnt3
Target the camera will look at, the target will change if the camera is moved or re-oriented
pub fn set_target(&mut self, target: Pnt3)
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pub fn set_target(&mut self, target: Pnt3)
pub fn left(&self) -> f32
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pub fn left(&self) -> f32
Left most distance of the camera frustum from the camera
pub fn right(&self) -> f32
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pub fn right(&self) -> f32
Right most distance of the camera frustum from the camera
pub fn bottom(&self) -> f32
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pub fn bottom(&self) -> f32
Bottom most distance of the camera frustum from the camera
pub fn top(&self) -> f32
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pub fn top(&self) -> f32
Top most distance of the camera frustum from the camera
pub fn set_left(&mut self, left: f32)
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pub fn set_left(&mut self, left: f32)
pub fn set_right(&mut self, right: f32)
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pub fn set_right(&mut self, right: f32)
pub fn set_bottom(&mut self, bottom: f32)
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pub fn set_bottom(&mut self, bottom: f32)
pub fn set_top(&mut self, top: f32)
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pub fn set_top(&mut self, top: f32)
pub fn update(&mut self) -> bool
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pub fn update(&mut self) -> bool
Call every frame to update the camera matrices
Returns true if the camera changed since the last udpate
Trait Implementations
impl NodeRef for OrthoCamera
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impl NodeRef for OrthoCamera
fn node(&self) -> &Node
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fn node(&self) -> &Node
fn position(&self) -> Pnt3
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fn position(&self) -> Pnt3
Returns the local position of this node
fn orientation(&self) -> UnitQuat
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fn orientation(&self) -> UnitQuat
Returns the orientation of this node as a quaternion which is how it's stored internally Read more
fn rotation(&self) -> Rotation3<f32>
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fn rotation(&self) -> Rotation3<f32>
Returns the orientation of this node as a Rotation3. Read more
fn scale(&self) -> Vec3
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fn scale(&self) -> Vec3
Returns the current local scale
fn x_axis(&self) -> Unit<Vec3>
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fn x_axis(&self) -> Unit<Vec3>
The node orientation x axis
fn y_axis(&self) -> Unit<Vec3>
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fn y_axis(&self) -> Unit<Vec3>
The node orientation y axis
fn z_axis(&self) -> Unit<Vec3>
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fn z_axis(&self) -> Unit<Vec3>
The node orientation z axis
fn local_transformation(&self) -> Mat4
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fn local_transformation(&self) -> Mat4
Local transformation matrix
fn global_transformation(&self) -> Mat4
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fn global_transformation(&self) -> Mat4
Global transformation matrix
fn global_position(&self) -> Pnt3
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fn global_position(&self) -> Pnt3
Global position of this node
fn global_orientation(&self) -> UnitQuat
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fn global_orientation(&self) -> UnitQuat
Global orientation of this node
fn global_scale(&self) -> Vec3
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fn global_scale(&self) -> Vec3
Global scale of this node
fn inv_local_transformation(&self) -> Mat4
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fn inv_local_transformation(&self) -> Mat4
Inverse local transformation of this node Read more
fn inv_global_transformation(&self) -> Mat4
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fn inv_global_transformation(&self) -> Mat4
Inverse global transformation of this node Read more
impl NodeMut for OrthoCamera
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impl NodeMut for OrthoCamera
fn node_mut(&mut self) -> &mut Node
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fn node_mut(&mut self) -> &mut Node
fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
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fn update_with_parent_flags(
&mut self,
parent: Option<&Node>,
flags: Flags
) -> bool
fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
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fn update_with_parent(&mut self, parent: Option<&Node>) -> bool
fn look_at(&mut self, at: &Pnt3, up: &Vec3)
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fn look_at(&mut self, at: &Pnt3, up: &Vec3)
fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn rotate(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
fn append_orientation(&mut self, orientation: &UnitQuat)
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fn append_orientation(&mut self, orientation: &UnitQuat)
fn tilt(&mut self, angle: Rad<f32>)
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fn tilt(&mut self, angle: Rad<f32>)
fn pan(&mut self, angle: Rad<f32>)
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fn pan(&mut self, angle: Rad<f32>)
fn roll(&mut self, angle: Rad<f32>)
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fn roll(&mut self, angle: Rad<f32>)
fn translate(&mut self, t: &Vec3)
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fn translate(&mut self, t: &Vec3)
fn set_position(&mut self, pos: Pnt3)
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fn set_position(&mut self, pos: Pnt3)
fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
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fn set_angle_axis(&mut self, angle: Rad<f32>, axis: &Unit<Vec3>)
fn set_orientation(&mut self, orientation: UnitQuat)
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fn set_orientation(&mut self, orientation: UnitQuat)
fn set_scale(&mut self, s: Vec3)
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fn set_scale(&mut self, s: Vec3)
Sets the local scale
impl CameraExt for OrthoCamera
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impl CameraExt for OrthoCamera
fn projection(&self) -> Mat4
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fn projection(&self) -> Mat4
fn view(&self) -> Mat4
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fn view(&self) -> Mat4
fn projection_view(&self) -> Mat4
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fn projection_view(&self) -> Mat4
fn fov(&self) -> Option<Deg<f32>>
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fn fov(&self) -> Option<Deg<f32>>
fn width(&self) -> Option<f32>
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fn width(&self) -> Option<f32>
fn near_far_clip(&self) -> (f32, f32)
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fn near_far_clip(&self) -> (f32, f32)
fn near_clip(&self) -> f32
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fn near_clip(&self) -> f32
fn far_clip(&self) -> f32
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fn far_clip(&self) -> f32
fn set_near(&mut self, near: f32)
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fn set_near(&mut self, near: f32)
fn set_far(&mut self, far: f32)
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fn set_far(&mut self, far: f32)
fn set_near_far(&mut self, near: f32, far: f32)
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fn set_near_far(&mut self, near: f32, far: f32)
fn set_aspect_ratio(&mut self, aspect: f32)
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fn set_aspect_ratio(&mut self, aspect: f32)
fn aspect_ratio(&self) -> f32
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fn aspect_ratio(&self) -> f32
fn target(&self) -> &Pnt3
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fn target(&self) -> &Pnt3
fn up(&self) -> &Unit<Vec3>
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fn up(&self) -> &Unit<Vec3>
fn set_target(&mut self, target: Pnt3)
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fn set_target(&mut self, target: Pnt3)
fn update(&mut self) -> bool
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fn update(&mut self) -> bool
impl CameraOrthographic for OrthoCamera
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impl CameraOrthographic for OrthoCamera
Auto Trait Implementations
impl Send for OrthoCamera
impl Send for OrthoCamera
impl Sync for OrthoCamera
impl Sync for OrthoCamera
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T> From for T
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impl<T> From for T
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
impl<T> Any for T where
T: Any,
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impl<T> Any for T where
T: Any,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
impl<T> SetParameter for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<V> IntoVec for V
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impl<V> IntoVec for V
impl<V> IntoPnt for V
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impl<V> IntoPnt for V
impl<T> Same for T
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impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
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fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
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unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
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fn from_subset(element: &SS) -> SP