Function rin::scene::physics::ray_from_screen_reversed_z [−][src]
pub fn ray_from_screen_reversed_z(
screen_pos: &Point<f32, U2>,
camera_pos: &Point<f32, U3>,
viewport: &Rect<i32>,
proj_view: &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
) -> Ray<f32>