Function rin::scene::physics::ray_shape_intersection[][src]

pub fn ray_shape_intersection<T, S>(
    ray: &Ray<T>,
    m: &Isometry<T, U3, Unit<Quaternion<T>>>,
    shape: &S,
    max_toi: T
) -> Option<Point<T, U3>> where
    T: RealField,
    S: RayCast<T>,