Function rin::scene::physics::ray_shape_intersection [−][src]
pub fn ray_shape_intersection<T, S>(
ray: &Ray<T>,
m: &Isometry<T, U3, Unit<Quaternion<T>>>,
shape: &S,
max_toi: T
) -> Option<Point<T, U3>> where
T: RealField,
S: RayCast<T>,