Function rin::scene::physics::rinmesh_to_trimesh [−][src]
pub fn rinmesh_to_trimesh<V>(
mesh: &Mesh<V>,
scale: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> TriMesh<f32> where
V: Vertex,
<V as Vertex>::Position: Swizzles3<f32>,
<<V as Vertex>::Position as Swizzles3<f32>>::Swizzle3 == Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,