Function rin::scene::physics::rigidbody::geometry_bounding_sphere [−][src]
pub fn geometry_bounding_sphere<V>(
mesh: &Mesh<V>
) -> Option<BoundingSphere<f32>> where
V: Vertex,
<V as Vertex>::Position: Swizzles3<f32>,
<<V as Vertex>::Position as Swizzles3<f32>>::Swizzle3 == Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,