Crate rin_core::blender[][src]

The blender module allows to import blender files into the scene, including geometry, materials, skeletons, animations, lights and more

Modules

scene_data
skinning

Model skinning. When added to the scene this module will apply skinning to any visible model in the system that has a Skeleton and AnimatedGeometry

Structs

Action
ActionBlend

Blends two actions with a weight to lerp between the two

ActionClock
ActionClockUpdated
ActionCollection

Applies several actions one after another in the order they were added

ActionController

Applies an action repeately on a loop or with a root motion bone

ActionControllerBuilder
ActionMix

Mixes two different actions by applying the two at the same time

ActionOffset

Applies an action offseted in time

ActionSpacer
ActionUpdated
ApplyBlendShaoes
Blender
BlenderMaterials
Bundle
CharacterEntity
ClockOffset
ConstantClock
File
GameClock
GameClockNoFps
LoopClock
Parameters
ReverseClock
RootMotionRemove
SceneIndex
Selectable
ShapeKey
Vertex

Enums

RotOrder
Rotation

Traits

ActionClockExt
ActionExt

Trait to implement by any type that can be used as an action

ActionNeedsUpdate
ActionUpdate
ActionUpdateExt

Type Definitions

ActionControllerArc