Function rin_core::gl::cubemap::face_mesh[][src]

pub fn face_mesh(
    face: u32,
    pos: &Point<f32, U2>,
    size: &Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    coordinate_origin: CoordinateOrigin
) -> Mesh<Vertex2DTex3D>