Function rin_core::gl::image_based_light::cubemap_level_to_equirectangular[][src]

pub fn cubemap_level_to_equirectangular(
    cubemap: &CubeMap,
    w: u32,
    h: u32,
    level: u32,
    color_format: ColorFormat,
    gl: &Renderer<'_, Screen>
) -> Texture

Convert cubemap environment map level to equirectangular format