Function rin_core::graphics::vertex::vertex3dnormal[][src]

pub fn vertex3dnormal(
    position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
    normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3DNormal