Function rin_core::graphics::vertex::vertex3dtexnormal[][src]

pub fn vertex3dtexnormal(
    position: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,
    texcoord: Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>,
    normal: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Vertex3DTexNormal