Function rin_core::math::add_translation[][src]

pub fn add_translation<T>(
    mat: &Matrix<T, U4, U4, <DefaultAllocator as Allocator<T, U4, U4>>::Buffer>,
    t: &Matrix<T, U3, U1, <DefaultAllocator as Allocator<T, U3, U1>>::Buffer>
) -> Matrix<T, U4, U4, <DefaultAllocator as Allocator<T, U4, U4>>::Buffer> where
    T: RealField + BaseNum

Adds a 3d translation to a Mat4