Function rin_core::scene::physics::procedural_to_rinmesh[][src]

pub fn procedural_to_rinmesh(
    trimesh: &TriMesh<f32>,
    offset: &Isometry<f32, U3, Unit<Quaternion<f32>>>,
    scale: &Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> Mesh<Vertex3D>