Function rin_core::scene::physics::rinmesh_to_trimesh[][src]

pub fn rinmesh_to_trimesh<V>(
    mesh: &Mesh<V>,
    scale: Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>
) -> TriMesh<f32> where
    V: Vertex,
    <V as Vertex>::Position: Swizzles3<f32>,
    <<V as Vertex>::Position as Swizzles3<f32>>::Swizzle3 == Matrix<f32, U3, U1, <DefaultAllocator as Allocator<f32, U3, U1>>::Buffer>,