Function rin_scene::physics::ray_from_screen_reversed_z [−][src]
pub fn ray_from_screen_reversed_z(
screen_pos: &Pnt2,
camera_pos: &Pnt3,
viewport: &Rect<i32>,
proj_view: &Mat4
) -> Ray<f32>
pub fn ray_from_screen_reversed_z(
screen_pos: &Pnt2,
camera_pos: &Pnt3,
viewport: &Rect<i32>,
proj_view: &Mat4
) -> Ray<f32>