Trait rin_scene::EventsSystemThreadLocal[][src]

pub trait EventsSystemThreadLocal {
Show methods fn mouse(
        &mut self,
        _: &MouseEvent,
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn key(
        &mut self,
        _: &KeyEvent,
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn window(
        &mut self,
        _: &WindowEvent,
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn dropped(
        &mut self,
        _: &[PathBuf],
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn focus_gained(
        &mut self,
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn focus_lost(
        &mut self,
        _: EntitiesThreadLocal<'_>,
        _: ResourcesThreadLocal<'_>
    ) { ... }
fn checks(_: EntitiesThreadLocal<'_>) -> Option<SystemConditionThreadLocal>
    where
        Self: Sized
, { ... }
fn name() -> Option<&'static str>
    where
        Self: Sized
, { ... }
fn before() -> Vec<SystemId>
    where
        Self: Sized
, { ... }
fn after() -> Vec<SystemId>
    where
        Self: Sized
, { ... }
fn updates() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn needs() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn reads() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn writes() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn file_line_info(&self) -> &'static str { ... }
}

Provided methods

fn mouse(
    &mut self,
    _: &MouseEvent,
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn key(
    &mut self,
    _: &KeyEvent,
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn window(
    &mut self,
    _: &WindowEvent,
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn dropped(
    &mut self,
    _: &[PathBuf],
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn focus_gained(
    &mut self,
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn focus_lost(
    &mut self,
    _: EntitiesThreadLocal<'_>,
    _: ResourcesThreadLocal<'_>
)
[src]

fn checks(_: EntitiesThreadLocal<'_>) -> Option<SystemConditionThreadLocal> where
    Self: Sized
[src]

fn name() -> Option<&'static str> where
    Self: Sized
[src]

fn before() -> Vec<SystemId> where
    Self: Sized
[src]

fn after() -> Vec<SystemId> where
    Self: Sized
[src]

fn updates() -> Vec<TypeId> where
    Self: Sized
[src]

fn needs() -> Vec<TypeId> where
    Self: Sized
[src]

fn reads() -> Vec<TypeId> where
    Self: Sized
[src]

fn writes() -> Vec<TypeId> where
    Self: Sized
[src]

fn file_line_info(&self) -> &'static str[src]

Loading content...

Implementors

Loading content...