Struct ringl::basic_material::BuilderWithTexture [−][src]
pub struct BuilderWithTexture<T = Texture> { /* fields omitted */ }
Methods
impl<T: Borrow<Texture>> BuilderWithTexture<T>
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impl<T: Borrow<Texture>> BuilderWithTexture<T>
pub fn color<C: ToRgba>(self, color: &C) -> BuilderWithTexture<T>
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pub fn color<C: ToRgba>(self, color: &C) -> BuilderWithTexture<T>
pub fn texture(self, texture: T) -> BuilderWithTexture<T>
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pub fn texture(self, texture: T) -> BuilderWithTexture<T>
pub fn properties(self, properties: Vec<Property>) -> BuilderWithTexture<T>
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pub fn properties(self, properties: Vec<Property>) -> BuilderWithTexture<T>
pub fn create(self) -> BasicMaterial<T>
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pub fn create(self) -> BasicMaterial<T>
Auto Trait Implementations
impl<T = Texture> !Send for BuilderWithTexture<T>
impl<T = Texture> !Send for BuilderWithTexture<T>
impl<T = Texture> !Sync for BuilderWithTexture<T>
impl<T = Texture> !Sync for BuilderWithTexture<T>