Struct ringl::ShaderMaterial[][src]

pub struct ShaderMaterial<P = Program> { /* fields omitted */ }

Methods

impl<P: Borrow<Program>> ShaderMaterial<P>
[src]

Trait Implementations

impl<P: Borrow<Program>> Material for ShaderMaterial<P>
[src]

returns the material shader

Auto Trait Implementations

impl<P = Program> !Send for ShaderMaterial<P>

impl<P = Program> !Sync for ShaderMaterial<P>