Trait ringl::Light [−][src]
pub trait Light { fn ty(&self) -> &str; fn uniforms(
&self,
trafo: &Mvp,
texture_bind_offset: &mut u32
) -> Vec<Uniform>; }
Required Methods
Implementors
impl Light for PointLight
impl Light for DirectionalLight
impl Light for SpotLight
impl Light for AmbientLight
impl Light for ImageBasedLight