Function ringraphics::quad_bezier [−][src]
pub fn quad_bezier<T, U, F>(from: U, cp1: U, to: U, resolution: u32, f: F) where
T: Real + NumCast,
U: FloatVec<T> + Copy,
F: FnMut(U),
pub fn quad_bezier<T, U, F>(from: U, cp1: U, to: U, resolution: u32, f: F) where
T: Real + NumCast,
U: FloatVec<T> + Copy,
F: FnMut(U),