Function ringraphics::screen_to_world [−][src]
pub fn screen_to_world(
screen: &Vec2,
model_view_projection: &Mat4,
viewport: &Rect<i32>
) -> Vec4
pub fn screen_to_world(
screen: &Vec2,
model_view_projection: &Mat4,
viewport: &Rect<i32>
) -> Vec4