Function ringraphics::path::triangle [−][src]
pub fn triangle<T, U>(p0: U, p1: U, p2: U) -> Path2D<T, U> where
T: Real + NumCast,
U: FloatVec<T> + Copy + Neg<Output = U>,
pub fn triangle<T, U>(p0: U, p1: U, p2: U) -> Path2D<T, U> where
T: Real + NumCast,
U: FloatVec<T> + Copy + Neg<Output = U>,