Struct rinwindow::glfw_window::Builder [−][src]
pub struct Builder<'a> { /* fields omitted */ }
Methods
impl<'a> Builder<'a>
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impl<'a> Builder<'a>
pub fn new(events: EventsPoll) -> Builder<'a>
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pub fn new(events: EventsPoll) -> Builder<'a>
pub fn size(&mut self, w: u32, h: u32) -> &mut Builder<'a>
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pub fn size(&mut self, w: u32, h: u32) -> &mut Builder<'a>
pub fn title(&mut self, title: &str) -> &mut Builder<'a>
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pub fn title(&mut self, title: &str) -> &mut Builder<'a>
pub fn visible(&mut self, visible: bool) -> &mut Builder<'a>
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pub fn visible(&mut self, visible: bool) -> &mut Builder<'a>
pub fn resizable(&mut self, resizable: bool) -> &mut Builder<'a>
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pub fn resizable(&mut self, resizable: bool) -> &mut Builder<'a>
pub fn gl_version(&mut self, major: u32, minor: u32) -> &mut Builder<'a>
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pub fn gl_version(&mut self, major: u32, minor: u32) -> &mut Builder<'a>
pub fn samples(&mut self, samples: u32) -> &mut Builder<'a>
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pub fn samples(&mut self, samples: u32) -> &mut Builder<'a>
pub fn swap_interval(&mut self, swap_interval: u32) -> &mut Builder<'a>
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pub fn swap_interval(&mut self, swap_interval: u32) -> &mut Builder<'a>
pub fn depth_bits(&mut self, depth_bits: u32) -> &mut Builder<'a>
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pub fn depth_bits(&mut self, depth_bits: u32) -> &mut Builder<'a>
pub fn stencil_bits(&mut self, stencil_bits: u32) -> &mut Builder<'a>
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pub fn stencil_bits(&mut self, stencil_bits: u32) -> &mut Builder<'a>
pub fn red_bits(&mut self, red_bits: u32) -> &mut Builder<'a>
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pub fn red_bits(&mut self, red_bits: u32) -> &mut Builder<'a>
pub fn green_bits(&mut self, green_bits: u32) -> &mut Builder<'a>
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pub fn green_bits(&mut self, green_bits: u32) -> &mut Builder<'a>
pub fn blue_bits(&mut self, blue_bits: u32) -> &mut Builder<'a>
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pub fn blue_bits(&mut self, blue_bits: u32) -> &mut Builder<'a>
pub fn esc_closes_window(&mut self, closes: bool) -> &mut Builder<'a>
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pub fn esc_closes_window(&mut self, closes: bool) -> &mut Builder<'a>
pub fn fullscreen(&mut self) -> &mut Builder<'a>
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pub fn fullscreen(&mut self) -> &mut Builder<'a>
pub fn position(&mut self, pos: Pnt2<i32>) -> &mut Builder<'a>
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pub fn position(&mut self, pos: Pnt2<i32>) -> &mut Builder<'a>
pub fn create(&mut self) -> Result<Window>
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pub fn create(&mut self) -> Result<Window>