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use std::time::Duration;
use std::ops::*;
use std::collections::VecDeque;

#[cfg(not(feature="float_instant"))]
type Instant = std::time::Instant;

#[cfg(feature="float_instant")]
type Instant = FloatInstant;

#[cfg(feature="serialize_serde")]
use serde_derive::{Serialize, Deserialize};

pub struct Clock{
    multiplier: Option<f64>,
    time_stats: TimeStats,
}

impl Clock{
    #[cfg(not(feature="float_instant"))]
    pub fn new() -> Clock{
        let now = Instant::now();
        Clock{
            time_stats: TimeStats{
                prev_frame: now,
                last_frame: now,
                game_time: FloatDuration(Duration::default()),
                wall_time: FloatDuration(Duration::default()),
                game_time_delta: FloatDuration(Duration::default()),
                wall_time_delta: FloatDuration(Duration::default()),
                frame_number: 0,
            },
            multiplier: None,
        }
    }

    pub fn new_with_wall_time(now: Instant) -> Clock{
        Clock{
            time_stats: TimeStats{
                prev_frame: now,
                last_frame: now,
                game_time: FloatDuration(Duration::default()),
                wall_time: FloatDuration(Duration::default()),
                game_time_delta: FloatDuration(Duration::default()),
                wall_time_delta: FloatDuration(Duration::default()),
                frame_number: 0,
            },
            multiplier: None,
        }
    }

    #[cfg(not(feature="float_instant"))]
    pub fn tick<S: TimeStep>(&mut self, step: &mut S){
        let now = Instant::now();
        self.tick_with_wall_time(step, now);
    }

    pub fn tick_with_wall_time<S: TimeStep>(&mut self, step: &mut S, now: Instant){
        self.time_stats.prev_frame = self.time_stats.last_frame;
        self.time_stats.last_frame = now;
        let wall_delta = FloatDuration(self.time_stats.last_frame - self.time_stats.prev_frame);
        let wall_delta = step.time_step(wall_delta);
        let delta = if let Some(multiplier) = self.multiplier {
            wall_delta * multiplier
        }else{
            wall_delta
        };

        self.time_stats.wall_time_delta = wall_delta;
        self.time_stats.game_time_delta = delta;
        self.time_stats.game_time += delta;
        self.time_stats.wall_time += wall_delta;
        self.time_stats.frame_number += 1;
    }

    pub fn tick_with_wall_time_delta<S: TimeStep>(&mut self, step: &mut S, delta: Duration){
        let now = self.time_stats.last_frame + delta;
        self.tick_with_wall_time(step, now);
    }

    pub fn set_multiplier(&mut self, multiplier: f64){
        if multiplier == 1.0 {
            self.multiplier = None
        }else{
            self.multiplier = Some(multiplier);
        }
    }

    pub fn game_time(&self) -> FloatDuration{
        self.time_stats.game_time()
    }

    pub fn wall_time(&self) -> FloatDuration{
        self.time_stats.wall_time()
    }

    pub fn game_time_delta(&self) -> FloatDuration{
        self.time_stats.game_time_delta()
    }

    pub fn wall_time_delta(&self) -> FloatDuration{
        self.time_stats.wall_time_delta()
    }

    pub fn frame_number(&self) -> u64{
        self.time_stats.frame_number()
    }

    pub fn time_stats(&self) -> TimeStats{
        self.time_stats
    }

    pub fn instant_at_frame_start(&self) -> Instant{
        self.time_stats.instant_at_frame_start()
    }
}

#[derive(Debug, Clone, Copy, Hash, Eq, PartialEq, Ord, PartialOrd)]
#[cfg_attr(feature="serialize_serde", derive(Serialize, Deserialize))]
pub struct FloatDuration(Duration);

impl FloatDuration{
    pub fn from_nanoseconds(nanos: u64) -> FloatDuration{
        FloatDuration(Duration::from_nanos(nanos))
    }

    pub fn from_microseconds(micros: u64) -> FloatDuration{
        FloatDuration(Duration::from_micros(micros))
    }

    pub fn from_milliseconds(millis: u64) -> FloatDuration{
        FloatDuration(Duration::from_millis(millis))
    }

    pub fn from_seconds(seconds: u64) -> FloatDuration{
        FloatDuration(Duration::from_secs(seconds))
    }

    pub fn from_seconds_f32(seconds: f32) -> FloatDuration{
        FloatDuration(Duration::from_secs_f32(seconds))
    }

    pub fn from_seconds_f64(seconds: f64) -> FloatDuration{
        FloatDuration(Duration::from_secs_f64(seconds))
    }

    pub fn as_seconds(&self) -> f64 {
        let secs = self.0.as_secs() as f64;
        let nanos = self.0.subsec_nanos() as f64;
        secs + nanos / 1_000_000_000.
    }

    pub fn as_nanoseconds(&self) -> f64 {
        let secs = self.0.as_secs() as f64;
        let nanos = self.0.subsec_nanos() as f64;
        secs * 1_000_000_000. + nanos
    }

    pub fn as_milliseconds(&self) -> f64{
        let secs = self.0.as_secs() as f64;
        let nanos = self.0.subsec_nanos() as f64;
        secs * 1_000. + nanos / 1_000_000.
    }

    pub fn as_microseconds(&self) -> f64{
        let secs = self.0.as_secs() as f64;
        let nanos = self.0.subsec_nanos() as f64;
        secs * 1_000_000. + nanos / 1_000.
    }

    pub fn as_std(&self) -> Duration{
        self.0
    }
}

impl Add<FloatDuration> for FloatDuration{
    type Output = FloatDuration;

    fn add(self, other: FloatDuration) -> FloatDuration{
        FloatDuration(self.0 + other.0)
    }
}

impl Mul<u32> for FloatDuration{
    type Output = FloatDuration;

    fn mul(self, other: u32) -> FloatDuration{
        FloatDuration(self.0 * other)
    }
}

impl Mul<FloatDuration> for u32{
    type Output = FloatDuration;

    fn mul(self, other: FloatDuration) -> FloatDuration{
        FloatDuration(self * other.0)
    }
}

impl Mul<f64> for FloatDuration{
    type Output = FloatDuration;

    fn mul(self, multiplier: f64) -> FloatDuration{
        let secs = self.0.as_secs() as f64 * multiplier;
        let nanos = self.0.subsec_nanos() as f64 * multiplier;
        let i_secs = secs as u64;
        let rem_secs = secs - i_secs as f64;
        let rem_nanos = rem_secs * 1_000_000_000.;
        let nanos = nanos + rem_nanos;
        let add_secs = (nanos / 1_000_000_000.) as u64;
        let i_secs = i_secs + add_secs;
        let i_nanos = (nanos - add_secs as f64 * 1_000_000_000.) as u32;
        FloatDuration(Duration::new(i_secs, i_nanos))
    }
}

impl Mul<FloatDuration> for f64{
    type Output = FloatDuration;

    fn mul(self, other: FloatDuration) -> FloatDuration{
        other * self
    }
}

impl Sub<FloatDuration> for FloatDuration{
    type Output = FloatDuration;

    fn sub(self, other: FloatDuration) -> FloatDuration{
        FloatDuration(self.0 - other.0)
    }
}

impl Div<u32> for FloatDuration{
    type Output = FloatDuration;

    fn div(self, other: u32) -> FloatDuration{
        FloatDuration(self.0 / other)
    }
}

impl Div<f64> for FloatDuration{
    type Output = FloatDuration;

    fn div(self, multiplier: f64) -> FloatDuration{
        let secs = self.0.as_secs() as f64 / multiplier;
        let nanos = self.0.subsec_nanos() as f64 / multiplier;
        let i_secs = secs as u64;
        let rem_secs = secs - i_secs as f64;
        let rem_nanos = rem_secs * 1_000_000_000.;
        let nanos = nanos + rem_nanos;
        let add_secs = (nanos / 1_000_000_000.) as u64;
        let i_secs = i_secs + add_secs;
        let i_nanos = (nanos - add_secs as f64 * 1_000_000_000.) as u32;
        FloatDuration(Duration::new(i_secs, i_nanos))
    }
}

impl AddAssign<FloatDuration> for FloatDuration{
    fn add_assign(&mut self, other: FloatDuration){
        self.0 += other.0;
    }
}

impl SubAssign<FloatDuration> for FloatDuration{
    fn sub_assign(&mut self, other: FloatDuration){
        self.0 -= other.0;
    }
}

impl MulAssign<u32> for FloatDuration{
    fn mul_assign(&mut self, other: u32){
        self.0 *= other;
    }
}

impl MulAssign<f64> for FloatDuration{
    fn mul_assign(&mut self, other: f64){
        *self = *self * other;
    }
}

impl DivAssign<u32> for FloatDuration{
    fn div_assign(&mut self, other: u32){
        self.0 /= other;
    }
}

impl DivAssign<f64> for FloatDuration{
    fn div_assign(&mut self, other: f64){
        *self = *self / other;
    }
}

#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
#[cfg_attr(not(feature="float_instant"), derive(Hash, Eq, Ord))]
pub struct TimeStats{
    prev_frame: Instant,
    last_frame: Instant,
    game_time: FloatDuration,
    wall_time: FloatDuration,
    game_time_delta: FloatDuration,
    wall_time_delta: FloatDuration,
    frame_number: u64,
}

impl TimeStats{
    pub fn game_time(&self) -> FloatDuration{
        self.game_time
    }

    pub fn wall_time(&self) -> FloatDuration{
        self.wall_time
    }

    pub fn game_time_delta(&self) -> FloatDuration{
        self.game_time_delta
    }

    pub fn wall_time_delta(&self) -> FloatDuration{
        self.wall_time_delta
    }

    pub fn frame_number(&self) -> u64{
        self.frame_number
    }

    pub fn instantaneous_frame_rate(&self) -> f64{
        1. / self.wall_time_delta.as_seconds()
    }

    pub fn instant_at_frame_start(&self) -> Instant{
        self.last_frame
    }
}

pub struct FrameRateCounter{
    timestamps: VecDeque<Instant>,
    queue_len: Duration,
    fps: f64,
}

impl FrameRateCounter{
    pub fn new(queue_len: Duration) -> FrameRateCounter{
        FrameRateCounter{
            timestamps: VecDeque::new(),
            queue_len,
            fps: 0.,
        }
    }

    pub fn tick(&mut self, now: Instant){
        self.update(now);
        self.timestamps.push_back(now);
    }

    pub fn update(&mut self, now: Instant){
        while let Some(timestamp) = self.timestamps.front() {
            if *timestamp + self.queue_len < now{
                self.timestamps.pop_front();
            }else{
                break;
            }
        }

        let curr_queue_len = self.timestamps.front()
            .map(|t| now - *t)
            .unwrap_or(Duration::new(0, 0));

        if curr_queue_len > self.queue_len / 4 {
            self.fps = self.timestamps.len() as f64 / FloatDuration(curr_queue_len).as_seconds()
        }else{
            self.fps = self.timestamps.len() as f64
        }
    }

    pub fn fps(&self) -> f64{
        self.fps
    }
}

pub trait TimeStep{
    fn time_step(&mut self, wall_time: FloatDuration) -> FloatDuration;
}

#[cfg_attr(feature="serialize_serde", derive(Serialize, Deserialize))]
pub struct FixedStep{
    frame_duration: FloatDuration
}

impl FixedStep{
    pub fn new(frame_duration: FloatDuration) -> FixedStep{
        FixedStep{ frame_duration }
    }
}

impl TimeStep for FixedStep{
    fn time_step(&mut self, _: FloatDuration) -> FloatDuration{
        self.frame_duration
    }
}

#[cfg_attr(feature="serialize_serde", derive(Serialize, Deserialize))]
pub struct VariableStep{}

impl VariableStep{
    pub fn new() -> VariableStep{
        VariableStep{}
    }
}

impl TimeStep for VariableStep{
    fn time_step(&mut self, wall_time: FloatDuration) -> FloatDuration{
        wall_time
    }
}

#[cfg_attr(feature="serialize_serde", derive(Serialize, Deserialize))]
pub struct LeakyIntegratedStep{
    alpha: f64,
    acc_step_t: Option<FloatDuration>
}

impl LeakyIntegratedStep{
    pub fn new(alpha: f64) -> LeakyIntegratedStep {
        LeakyIntegratedStep{
            alpha,
            acc_step_t: None
        }
    }
}

impl TimeStep for LeakyIntegratedStep{
    fn time_step(&mut self, wall_time: FloatDuration) -> FloatDuration{
        self.acc_step_t = if let Some(acc_step_t) = self.acc_step_t{
            Some(acc_step_t * self.alpha + wall_time * (1. - self.alpha))
        }else{
            Some(wall_time)
        };
        self.acc_step_t.unwrap()
    }
}


#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
#[cfg_attr(feature="serialize_serde", derive(Serialize, Deserialize))]
pub struct FloatInstant(f64);

impl FloatInstant{
    pub fn from_secs_f64(now: f64) -> FloatInstant {
        FloatInstant(now)
    }

    pub fn duration_since(&self, earlier: FloatInstant) -> Duration {
        *self - earlier
    }

    pub fn checked_duration_since(&self, earlier: FloatInstant) -> Option<Duration> {
        if *self >= earlier {
            Some(*self - earlier)
        }else{
            None
        }
    }

    pub fn saturating_duration_since(&self, earlier: FloatInstant) -> Duration {
        if *self >= earlier {
            *self - earlier
        }else{
            Duration::from_secs(0)
        }
    }
}

impl Add<Duration> for FloatInstant{
    type Output = FloatInstant;
    fn add(self, other: Duration) -> FloatInstant {
        FloatInstant(self.0 + other.as_secs_f64())
    }
}

impl AddAssign<Duration> for FloatInstant{
    fn add_assign(&mut self, other: Duration) {
        self.0 += other.as_secs_f64()
    }
}

impl Sub for FloatInstant{
    type Output = Duration;
    fn sub(self, other: FloatInstant) -> Duration {
        FloatDuration::from_seconds_f64(self.0 - other.0).0
    }
}

impl Sub<Duration> for FloatInstant{
    type Output = FloatInstant;
    fn sub(self, other: Duration) -> FloatInstant {
        FloatInstant(self.0 - other.as_secs_f64())
    }
}

impl SubAssign<Duration> for FloatInstant{
    fn sub_assign(&mut self, other: Duration) {
        self.0 -= other.as_secs_f64()
    }
}