1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/*!
 * The most basic components that almost every mutiny Entity should have.
 */

use rinecs::{Entities, Resources, Write};
use std::fmt::{self, Display, Debug};
use std::path::PathBuf;

#[derive(Clone,Debug,Component,Eq,PartialEq, Serialize, Deserialize)]
pub struct Name(pub String);

impl Display for Name{
    fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result{
        Display::fmt(&self.0, fmt)
    }
}

#[derive(Clone,Debug,Component,Eq,PartialEq, Serialize, Deserialize)]
pub struct Visible{
    visible: bool,
    has_changed: bool
}

impl Visible{
    pub fn new(visible: bool) -> Visible{
        Visible{
            visible,
            has_changed: true,
        }
    }

    pub fn is_visible(&self) -> bool{
        self.visible
    }

    pub fn show(&mut self){
        self.has_changed = true;
        self.visible = true;
    }

    pub fn hide(&mut self){
        self.has_changed = true;
        self.visible = false;
    }

    pub fn set(&mut self, visible: bool){
        self.has_changed = true;
        self.visible = visible;
    }

    pub fn has_changed(&self) -> bool{
        self.has_changed
    }
}

pub(crate) fn reset_visible_changed(entities: Entities, _: Resources){
    for visible in entities.iter_for::<Write<Visible>>(){
        visible.has_changed = false;
    }
}

#[cfg(any(feature="freeimage", feature="image"))]
mod image{
    use rin::graphics::image;

    #[derive(Component)]
    #[debug_as_string]
    pub struct Image(pub image::Image);
}

#[cfg(any(feature="freeimage", feature="image"))]
pub use self::image::Image;

#[cfg(any(feature="freeimage", feature="image"))]
impl Debug for Image{
    fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result{
        fmt.write_str("Image")
    }
}

#[derive(Clone,Copy,Debug,Component,Eq,PartialEq, Serialize, Deserialize)]
pub enum Ty{
    Model,
    Light,
    Armature,
    Empty,
    Mesh,
    Bone,
}

#[derive(Component, Eq, PartialEq, Debug, Ord, PartialOrd, Hash, Clone, Serialize, Deserialize)]
pub struct SourcePath(pub PathBuf);