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use color::{Rgba,ToRgba}; use super::{Property, texture::TextureSampler, AlphaType}; use super::parameter::{Parameter, Changed}; pub struct BasicMaterial{ color: Option<Rgba<f32>>, texture: Option<TextureSampler>, properties: Vec<Property>, alpha_type: AlphaType, changed: Changed, } pub struct Builder{ color: Option<Rgba<f32>>, properties: Vec<Property>, alpha_type: AlphaType, } pub struct BuilderWithTexture{ color: Option<Rgba<f32>>, properties: Vec<Property>, texture: TextureSampler, alpha_type: AlphaType, } impl Builder{ pub fn new() -> Builder{ Builder{ color: None, properties: vec![], alpha_type: AlphaType::None, } } pub fn color<C: ToRgba>(mut self, color: &C) -> Builder{ self.color = Some(color.to_rgba()); self } pub fn texture<T: Into<TextureSampler>>(self, texture: T) -> BuilderWithTexture{ BuilderWithTexture{ color: self.color, properties: self.properties, texture: texture.into(), alpha_type: self.alpha_type, } } pub fn properties(mut self, properties: Vec<Property>) -> Builder{ self.properties = properties; self } pub fn alpha_type(mut self, alpha_type: AlphaType) -> Builder{ self.alpha_type = alpha_type; self } pub fn build(self) -> BasicMaterial{ BasicMaterial{ color: self.color, properties: self.properties, alpha_type: self.alpha_type, texture: None, changed: Changed::default(), } } } impl BuilderWithTexture{ pub fn color<C: ToRgba>(mut self, color: &C) -> BuilderWithTexture{ self.color = Some(color.to_rgba()); self } pub fn texture<T: Into<TextureSampler>>(self, texture: T) -> BuilderWithTexture{ BuilderWithTexture{ color: self.color, properties: self.properties, alpha_type: self.alpha_type, texture: texture.into() } } pub fn alpha_type(mut self, alpha_type: AlphaType) -> BuilderWithTexture{ self.alpha_type = alpha_type; self } pub fn properties(mut self, properties: Vec<Property>) -> BuilderWithTexture{ self.properties = properties; self } pub fn build(self) -> BasicMaterial{ BasicMaterial{ color: self.color, properties: self.properties, texture: Some(self.texture.into()), alpha_type: self.alpha_type, changed: Changed::default(), } } } impl Default for BasicMaterial{ fn default() -> BasicMaterial{ Builder::new().build() } } impl BasicMaterial{ pub fn color(&self) -> Option<&Rgba<f32>>{ self.color.as_ref() } pub fn texture(&self) -> Option<&TextureSampler>{ self.texture.as_ref() } pub fn properties(&self) -> &[Property]{ &self.properties } pub fn alpha_type(&self) -> AlphaType{ self.alpha_type } } impl super::Material for BasicMaterial{ fn parameters(&mut self) -> Vec<Parameter>{ let changed = &self.changed; self.color.iter_mut() .map(move |color| Parameter::new("base_color", color, changed)) .chain(self.texture.iter_mut().map(move |texture| Parameter::new("texture", texture, changed))) .chain(Some(Parameter::new("alpha_type", &mut self.alpha_type, &self.changed))) .collect() } fn parameter(&mut self, name: &str) -> Option<Parameter>{ match name { "base_color" => if let Some(base_color) = self.color.as_mut(){ Some(Parameter::new("base_color", base_color, &self.changed)) }else{ None }, "texture" => if let Some(texture) = self.texture.as_mut(){ Some(Parameter::new("texture", texture, &self.changed)) }else{ None }, "alpha_type" => Some(Parameter::new("alpha_type", &mut self.alpha_type, &self.changed)), _ => None, } } fn changed(&self) -> bool{ self.changed.changed() } fn reset_changed(&mut self){ self.changed.reset(); } }