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use color::{*,Rgba,Rgb,ToRgb,ToRgba}; use color::consts::WHITE; use super::Parameter; use super::parameter::Changed; pub struct OutlineMaterial{ pub color: Rgba<f32>, pub offset: f32, changed: Changed, } pub struct Builder{ color: Rgba<f32>, offset: f32, } impl Builder{ pub fn new() -> Builder{ Builder{ color: WHITE.to_rgba(), offset: 0.01, } } pub fn offset(&mut self, offset: f32) -> &mut Builder{ self.offset = offset; self } pub fn color<C: ToRgb>(&mut self, color: C) -> &mut Builder{ let rgb: Rgb<f32> = color.to_rgb(); self.color = rgba!(rgb, 1.); self } pub fn build(&self) -> OutlineMaterial{ OutlineMaterial{ color: self.color, offset: self.offset, changed: Changed::default(), } } } impl super::Material for OutlineMaterial{ fn parameters(&mut self) -> Vec<Parameter>{ vec![ Parameter::new("base_color", &mut self.color, &self.changed), Parameter::new("offset", &mut self.offset, &self.changed), ] } fn parameter(&mut self, name: &str) -> Option<Parameter>{ match name { "base_color" => Some(Parameter::new("base_color", &mut self.color, &self.changed)), "offset" => Some(Parameter::new("offset", &mut self.offset, &self.changed)), _ => None, } } fn changed(&self) -> bool{ self.changed.changed() } fn reset_changed(&mut self){ self.changed.reset(); } }