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use rinecs::{Read, Write, Entities, Resources, Entity};
use rin::graphics::{self, NodeRef, CameraExt};
use crate::{
    Bundle as MutinyBundle, Builder,
    components::{Ty, Name, Visible},
    transformation::{Transformation, RenderPlane, Viewport, Camera},
};

#[cfg(any(feature="gl", feature="gles", feature="webgl"))]
use crate::renderer;

use rin::math::*;
use rin::events::{self, PropertyT, StreamT, Stream, RangedParameterMut};
use color::*;
use crate::scene::CreationContext;
use crate::Scene;


pub struct Settings{
    pub name: String,
    pub size: Vec2,
    pub transformation: Transformation,
    pub buffer_size: Vec2<u32>,
    pub msaa_samples: u32,
    pub water_parameters: Parameters,
}

pub struct Bundle;

impl MutinyBundle for Bundle{
    fn register(world: &mut Scene){
        world.register_component::<ParametersSend>();
    }

    fn setup(self, world: &mut Scene){
        world.add_system_with_name(water_updater, "water update");

        // TODO: this should be renderer independent
        #[cfg(any(feature="gl", feature="gles", feature="webgl"))]
        world.add_creation_system_with_name(renderer::water::upload_gpu_resources, "water create gpu resources");
    }
}

pub struct Water;

impl<'a, C: CreationContext> Builder<'a, C> for Water{
    type Settings = Settings;

    fn new(world: &'a mut C, settings: Settings) -> Water{
        let geometry = graphics::plane_texcoords_no_indices(settings.size, 1, 1);
        let plane_normal = settings.transformation.z_axis();
        let water_height = plane_normal.dot(&settings.transformation.global_position().to_vec());
        let geometry = world.add_mesh(geometry);

        let ratio = settings.buffer_size.x as f32 / settings.buffer_size.y as f32;
        let camera = graphics::Camera::new(pnt3(1., 0., 0.), Point::origin(), plane_normal, Deg(60.), ratio);
        let viewport = Rect{
            pos: pnt2!(0),
            width: settings.buffer_size.x as i32,
            height: settings.buffer_size.y as i32
        };
        let parameters_send = settings.to_send();

        let water = world.new_entity()
            .add(Name(settings.name.clone()))
            .add(settings.transformation)
            .add(Ty::Model)
            .add(geometry)
            .add(Visible::new(true))
            .add_slice(vec![
                RenderPlane::new(&camera, viewport, Some(vec4!(plane_normal, -water_height)), 0.), // Reflection
                RenderPlane::new(&camera, viewport, Some(vec4!(-plane_normal, water_height)), 0.), // Refraction
            ])
            .add(parameters_send)
            .build();

        let material = Material{
            parameters: settings.water_parameters,
            entity: water,
            msaa_samples: settings.msaa_samples,
        };

        let material = world
            .register_material(&format!("WaterMaterial_{}", settings.name), material);

        world.add_component_to(&water, material);

        Water{}
    }
}

fn water_updater(entities: Entities, resources: Resources){
    let viewport = resources.get::<Viewport>().unwrap();
    let viewport: Rect<f32> = convert(**viewport);
    let camera = resources.get::<Camera>().unwrap();

    let iter = entities.iter_for::<(
        Read<Transformation>,
        Write<ParametersSend>,
        Write<RenderPlane>)>();
    for (transformation, water_parameters, renderplanes) in iter {
        let up_axis = transformation.z_axis();
        if let [reflection, refraction] = renderplanes {
            let ratio = viewport.aspect_ratio();
            let float_viewport: Rect<f32> = convert(*reflection.camera_matrices().viewport());
            let viewport_changed = (ratio - float_viewport.aspect_ratio()).abs() > 1.0e-6;

            let bias_changed = refraction.bias() != *water_parameters.refraction_clip_bias ||
                reflection.bias() != *water_parameters.reflection_clip_bias;

            reflection.reset_has_changed();
            refraction.reset_has_changed();

            if transformation.has_changed() {
                let water_height = up_axis.dot(&transformation.global_position().to_vec());
                reflection.set_clip_plane(vec4!(up_axis, -water_height));
                refraction.set_clip_plane(vec4!(-up_axis, water_height));
            }

            if camera.has_changed() || viewport_changed || bias_changed {
                trace!("Updating water maps {} {} {}", camera.has_changed(), viewport_changed, bias_changed);
                let camera = resources.get::<Camera>().unwrap();

                let viewport = if viewport_changed {
                    let height = water_parameters.buffer_size.y as f32;
                    let width = height * ratio;
                    water_parameters.buffer_size = vec2(width as u32, water_parameters.buffer_size.y);
                    Rect{pos: pnt2!(0), width: width as i32, height:height as i32}
                }else{
                    *reflection.camera_matrices().viewport()
                };


                let target = camera.target();
                let camera_position = camera.global_position();
                let (near, far) = camera.near_far_clip();
                if let Some(fov) = camera.fov(){
                    let camera = graphics::Camera::new_with_frustum(
                        camera_position,
                        *target,
                        up_axis,
                        fov,
                        ratio,
                        near,
                        far);
                    refraction.update_camera_viewport_bias(
                        &camera,
                        viewport,
                        *water_parameters.refraction_clip_bias);
                }else{
                    // Use arbitrary fov? or try to create ortho camera?
                    unimplemented!()
                }


                let plane_normal = refraction.clip_plane().unwrap().xyz();
                let plane_position = transformation.global_position();

                let camera_plane_distance = (camera_position - plane_position).dot(&plane_normal);
                let camera_reflection = camera_position - plane_normal * camera_plane_distance * 2.;

                let target_plane_distance = (target - plane_position).dot(&plane_normal);
                let target_reflection = target - plane_normal * target_plane_distance * 2.;

                if let Some(fov) = camera.fov(){
                    let camera = graphics::Camera::new_with_frustum(
                        camera_reflection,
                        target_reflection,
                        up_axis,
                        fov,
                        ratio,
                        near,
                        far);
                    reflection.update_camera_viewport_bias(
                        &camera,
                        viewport,
                        *water_parameters.reflection_clip_bias);
                }else{
                    unimplemented!()
                }
            }
        }
    }
}

#[derive(Clone, Debug, Serialize, Deserialize)]
#[cfg_attr(feature = "gui", derive(ParameterGroup))]
pub struct WaterColor{
    pub r: RangedParameterMut<'static, f32>,
    pub g: RangedParameterMut<'static, f32>,
    pub b: RangedParameterMut<'static, f32>,
}


#[derive(UniformsLocationCache2,Clone, Component, Debug, Serialize, Deserialize)]
#[cfg_attr(feature = "gui", derive(ParameterGroup))]
pub struct Parameters{
    pub frequency: RangedParameterMut<'static, f32>,
    pub wave_strength: RangedParameterMut<'static, f32>,
    #[not_uniform]
    pub speed: RangedParameterMut<'static, f32>,
    pub reflective_factor: RangedParameterMut<'static, f32>,
    pub normal_scale: RangedParameterMut<'static, f32>,
    pub max_visible_depth: RangedParameterMut<'static, f32>,
    #[not_uniform]
    pub reflection_clip_bias: RangedParameterMut<'static, f32>,
    #[not_uniform]
    pub refraction_clip_bias: RangedParameterMut<'static, f32>,
    pub water_density: RangedParameterMut<'static, f32>,
    #[not_uniform]
    #[cfg_attr(feature = "gui", gui(name="water color"))]
    pub color: WaterColor,
    pub color_mix: RangedParameterMut<'static, f32>,
    pub highlights_factor: RangedParameterMut<'static, f32>,
    pub highlights_power: RangedParameterMut<'static, f32>,
    #[not_uniform]
    pub receives_shadows: events::Property<'static, bool>,
    #[not_uniform]
    pub receives_global_illumination: events::Property<'static, bool>,
    #[cfg_attr(feature = "gui", not_parameter)]
    pub water_color: events::Property<'static, Rgba<f32>>,
    #[cfg_attr(feature = "gui", not_parameter)]
    pub time: f32,
}

#[derive(Component, Debug)]
#[debug_as_string]
pub struct ParametersSend{
    pub frequency: events::Parameter<'static, f32>,
    pub wave_strength: events::Parameter<'static, f32>,
    pub speed: events::Parameter<'static, f32>,
    pub reflective_factor: events::Parameter<'static, f32>,
    pub normal_scale: events::Parameter<'static, f32>,
    pub max_visible_depth: events::Parameter<'static, f32>,
    pub reflection_clip_bias: events::Parameter<'static, f32>,
    pub refraction_clip_bias: events::Parameter<'static, f32>,
    pub water_density: events::Parameter<'static, f32>,
    pub water_color: events::Parameter<'static, Rgba<f32>>,
    pub color_mix: events::Parameter<'static, f32>,
    pub highlights_factor: events::Parameter<'static, f32>,
    pub highlights_power: events::Parameter<'static, f32>,
    pub receives_shadows: events::Parameter<'static, bool>,
    pub receives_global_illumination: events::Parameter<'static, bool>,
    pub msaa_samples: u32,
    pub buffer_size: Vec2<u32>,
}

impl Parameters{
    pub fn new() -> Parameters {
        let color = WaterColor{
            r: RangedParameterMut::new(0., 0. .. 1.),
            g: RangedParameterMut::new(0., 0. .. 1.),
            b: RangedParameterMut::new(0., 0. .. 1.),
        };
        let water_color = color.r.clone().into_property()
            .zip(color.g.clone().into_property())
            .zip(color.b.clone().into_property())
            .flatten()
            .map(|(r,g,b)| rgba!(r,g,b,1.));
        Parameters{
            frequency: RangedParameterMut::new_log_scale(4., 0.1 .. 10.),
            wave_strength: RangedParameterMut::new(0.015, 0. .. 0.1),
            reflective_factor: RangedParameterMut::new_log_scale(1., 0.01 .. 10.),
            speed: RangedParameterMut::new_log_scale(0.02, 0. .. 3.),
            normal_scale: RangedParameterMut::new(0.2, 0. .. 1.),
            max_visible_depth: RangedParameterMut::new(0.15, 0. .. 10.),
            reflection_clip_bias: RangedParameterMut::new(0.03, -1. .. 1.),
            refraction_clip_bias: RangedParameterMut::new(0.03, -1. .. 1.),
            water_density: RangedParameterMut::new_log_scale(5., 0. .. 25.),
            color_mix: RangedParameterMut::new(0.15, 0. .. 1.),
            highlights_factor: RangedParameterMut::new(1., 0. .. 1.),
            highlights_power: RangedParameterMut::new(1., 0. .. 5.),
            receives_global_illumination: events::Property::new(true),
            receives_shadows: events::Property::new(true),
            water_color,
            color,
            time: 0.,
        }
    }

    pub fn parameters_changed(&self) -> Stream<'static, ()>{
        self.frequency.clone().into_property().stream().map(|_| ())
            .merge(self.wave_strength.clone().into_property().stream().map(|_| ()))
            .merge(self.speed.clone().into_property().stream().map(|_| ()))
            .merge(self.reflective_factor.clone().into_property().stream().map(|_| ()))
            .merge(self.normal_scale.clone().into_property().stream().map(|_| ()))
            .merge(self.max_visible_depth.clone().into_property().stream().map(|_| ()))
            .merge(self.reflection_clip_bias.clone().into_property().stream().map(|_| ()))
            .merge(self.refraction_clip_bias.clone().into_property().stream().map(|_| ()))
            .merge(self.water_density.clone().into_property().stream().map(|_| ()))
            .merge(self.water_color.clone().stream().map(|_| ()))
            .merge(self.color_mix.clone().into_property().stream().map(|_| ()))
            .merge(self.highlights_factor.clone().into_property().stream().map(|_| ()))
            .merge(self.highlights_power.clone().into_property().stream().map(|_| ()))
    }
}

pub struct Material{
    pub parameters: Parameters,
    pub entity: Entity,
    pub msaa_samples: u32,
}

impl Settings{
    fn to_send(&self) -> ParametersSend{
        let parameters = self.water_parameters.clone();
        ParametersSend{
            frequency: parameters.frequency.to_parameter(),
            wave_strength: parameters.wave_strength.to_parameter(),
            reflective_factor: parameters.reflective_factor.to_parameter(),
            speed: parameters.speed.to_parameter(),
            normal_scale: parameters.normal_scale.to_parameter(),
            max_visible_depth: parameters.max_visible_depth.to_parameter(),
            reflection_clip_bias: parameters.reflection_clip_bias.to_parameter(),
            refraction_clip_bias: parameters.refraction_clip_bias.to_parameter(),
            water_density: parameters.water_density.to_parameter(),
            color_mix: parameters.color_mix.to_parameter(),
            highlights_factor: parameters.highlights_factor.to_parameter(),
            highlights_power: parameters.highlights_power.to_parameter(),
            water_color: parameters.water_color.to_parameter(),
            receives_shadows: parameters.receives_shadows.to_parameter(),
            receives_global_illumination: parameters.receives_global_illumination.to_parameter(),
            msaa_samples: self.msaa_samples,
            buffer_size: self.buffer_size,
        }
    }
}

impl super::Material for Material{
    fn parameters(&mut self) -> Vec<super::Parameter>{
        vec![
        ]
    }

    fn parameter(&mut self, _name: &str) -> Option<super::Parameter>{
        None
    }

    fn changed(&self) -> bool{
        false
    }

    fn reset_changed(&mut self){

    }
}