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use crate::Bundle;
use rinecs::{SystemThreadLocal, EntitiesThreadLocal, ResourcesThreadLocal};
use crate::renderer::{
resources::ScreenRenderBuffer,
};
use rin::graphics;
use rin::window::{Window, WindowT};
use rin::gl::{self, Renderer2d};
use rin::util::Result;
use na::{Pnt2, pnt2};
use postprocessing;
#[cfg(feature="gui")]
use crate::gui::Gui;
#[cfg(feature="gui")]
use ringui::ControlGeometry;
pub use postprocessing::Parameters;
use crate::Scene;
pub struct Postprocessing{
postpro: postprocessing::PostProcessing,
parameters: Parameters,
}
impl Postprocessing{
pub fn new(gl: &gl::Renderer, w: u32, h: u32, format: gl::fbo::ColorFormat, parameters: Parameters) -> Result<Postprocessing>{
postprocessing::PostProcessing::new(gl, w, h, format)
.map(|postpro| Postprocessing{
postpro,
parameters,
})
}
pub fn new_and_parameters(gl: &gl::Renderer, w: u32, h: u32, format: gl::fbo::ColorFormat) -> Result<(Postprocessing, Parameters)>{
let parameters = Parameters::default();
let postpo = postprocessing::PostProcessing::new(gl, w, h, format)
.map(|postpro| Postprocessing{
postpro,
parameters: parameters.clone(),
});
postpo.map(|p| (p, parameters))
}
}
impl Bundle for Postprocessing{
fn setup(self, world: &mut Scene){
world.add_system_with_name_thread_local(self, "postprocessing");
}
fn register(_world: &mut Scene){
}
}
impl<'a> SystemThreadLocal<'a> for Postprocessing{
fn run(&mut self, _entities: EntitiesThreadLocal, resources: ResourcesThreadLocal){
let glin = resources.get::<gl::Renderer<'static>>().unwrap();
let window = resources.get::<Window>().unwrap();
#[cfg(feature="gui")]
let pos = {
if let Some(gui) = resources.get::<Gui>(){
let pos = gui.position().to_value();
let width = gui.width().to_value();
pnt2(pos.x + width, pos.y)
}else{
Pnt2::origin()
}
};
#[cfg(not(feature="gui"))]
let pos = Pnt2::origin();
let viewport = window.viewport();
if let Some(fbo) = resources.get::<ScreenRenderBuffer>(){
let glin = glin.with_mvp(graphics::Mvp::ortho_top_left(viewport));
if let glin::fbo::ColorAttachment::Texture(tex) = fbo.color_attachment() {
let tex = self.postpro.process(&glin, tex, &self.parameters)
.unwrap();
glin.draw_pos(tex, &pos);
}else{
panic!("Trying to postprocess on render buffer without color attachment")
}
}else{
panic!("Trying to postprocess on without render buffer.
You probably need to create the renderer bundle using new_with_render_surface")
}
}
}