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#![recursion_limit="256"]

extern crate proc_macro;
#[macro_use] extern crate quote;
extern crate proc_macro2;
#[macro_use] extern crate syn;

use proc_macro::TokenStream;
use proc_macro_crate::crate_name;
use std::io::Write;
use std::fmt;
use rinecs_derive_utils::system;
use quote::TokenStreamExt;

mod material;

fn _rustfmt<C: fmt::Display>(code: C) -> String{
    // rustfmt_core::format_code_block(code, rustfmt_core::Config::default()).unwrap()
    let code = format!("{}", code);
    let mut child = ::std::process::Command::new("rustfmt")
        .stdin(::std::process::Stdio::piped())
        .stdout(::std::process::Stdio::piped())
        .spawn()
        .expect("Failed to format source snippet");
    {
        let stdin = child.stdin.as_mut().expect("Failed to open stdin");
        stdin.write_all(code.as_bytes()).expect("Failed to write to stdin");
    }
    let out = child.wait_with_output().expect("Failed to format source snippet").stdout;
    String::from_utf8_lossy(&out).to_string()
}

#[proc_macro_derive(Material, attributes(material))]
pub fn material(input: TokenStream) -> TokenStream{
    let ast: syn::DeriveInput = syn::parse(input).unwrap();
    let vis = ast.vis;
    let ident = ast.ident;
    let generics = ast.generics;
    let data = ast.data;
    let attrs = ast.attrs.into_iter()
        .filter(|attr| attr.path.is_ident("material"))
        .collect::<Vec<_>>();
    let input = if let syn::Data::Struct(data_struct) = data {
        let fields = data_struct.fields;
        quote!(#vis struct #ident #generics #fields).into()
    }else{
        panic!("Material can only be derived for structs")
    };

    let material = syn::parse_macro_input!(input as material::Material);
    let module_name = crate_name("rin-material")
        .or(crate_name("rin").map(|rin| rin + "::material"))
        .unwrap_or("crate".to_owned());
    let module_name: syn::Path = syn::parse_str(&module_name).unwrap();
    // panic!("{}", _rustfmt(material.impl_material(&module_name)))
    material.impl_material(attrs, &module_name).into()
    // match syn::parse::<material::Material>(input) {
    //     Ok(material) => {
    //     }

    //     Err(err) => err.to_compile_error().into()
    // }


    // let ast: DeriveInput = syn::parse(input).unwrap();
    // let name = &ast.ident;
    // let generics = &ast.generics;
    // let struct_attrs = ast.attrs.iter().flat_map(|attr|{
    //     if let Ok(Meta::List(metalist)) = attr.parse_meta(){
    //         if metalist.path.is_ident("material") {
    //             metalist.nested.iter().map(|meta|{
    //                 match meta {
    //                     NestedMeta::Meta(Meta::NameValue(namevalue))
    //                         => (
    //                             namevalue.path.segments.first().unwrap().ident.clone(),
    //                             Some(namevalue.lit.clone())
    //                         ),

    //                     NestedMeta::Meta(Meta::Path(path))
    //                         => (path.segments.first().unwrap().ident.clone(), None),

    //                     _ => panic!("Wrong syntax for material attribute, expecting word or name value pair, got list"),
    //                 }
    //             }).collect()
    //         }else{
    //             vec![]
    //         }
    //     }else{
    //         vec![]
    //     }
    // }).collect::<Vec<_>>();

    // let default = struct_attrs
    //     .iter()
    //     .find(|(ident, lit)| {
    //         if *ident == Ident::new("default", Span::call_site()){
    //             if lit.is_some(){
    //                 panic!("default struct attr, didn't expect any argument")
    //             }else{
    //                 true
    //             }
    //         }else{
    //             false
    //         }
    //     })
    //     .is_some();

    // let module_name = crate_name("rin-material")
    //     .unwrap_or("crate".to_owned());
    // let module_name: syn::Path = syn::parse_str(&module_name).unwrap();

    // if let syn::Data::Struct(DataStruct { ref fields, .. }) = ast.data {
    //     let default_gen = if default {
    //         default::impl_default(name, generics, fields, &module_name)
    //     }else{
    //         quote!{}
    //     };

    //     let material_gen = material_trait::impl_material_trait(
    //         name,
    //         generics,
    //         fields,
    //         &module_name);

    //     let tokens: proc_macro2::TokenStream = default_gen.into_iter()
    //         .chain(material_gen)
    //         .collect();

    //     tokens.into()
    // }else{
    //     panic!("Material derive can only be used with structs")
    // }
}

#[proc_macro_attribute]
pub fn update_system(args: TokenStream, input: TokenStream) -> TokenStream{
    let args = parse_macro_input!(args as syn::AttributeArgs);
    let system_type = system::SystemType::Send;
    let system_impl = if let Ok(func) = syn::parse(input.clone()){
        let system_trait = quote!(::rin::scene::UpdateSystem);
        let trait_run_fn_name = quote!(update);

        system::impl_any_system_fn(
            &args,
            &func,
            system_type,
            system_trait,
            trait_run_fn_name,
            parse_quote!(),
            system::GenericsIn::Type,
            system::SystemResourcesTy::EntitiesResources
        )
    }else if let Ok(system_impl) = syn::parse(input){
        system::impl_any_system_impl(
            &args,
            system_impl,
            system_type,
            system::SystemResourcesTy::EntitiesResources
        )
    }else{
        panic!("update_system attribute can only be used with an fn or a partial impl of System")
    };

    TokenStream::from(system_impl)
}

#[proc_macro_attribute]
pub fn update_system_thread_local(args: TokenStream, input: TokenStream) -> TokenStream{
    let args = parse_macro_input!(args as syn::AttributeArgs);
    let system_type = system::SystemType::ThreadLocal;
    let system_impl = if let Ok(func) = syn::parse(input.clone()){
        let system_trait = quote!(::rin::scene::UpdateSystemThreadLocal);
        let trait_run_fn_name = quote!(update);

        system::impl_any_system_fn(
            &args,
            &func,
            system_type,
            system_trait,
            trait_run_fn_name,
            parse_quote!(),
            system::GenericsIn::Type,
            system::SystemResourcesTy::EntitiesResources,
        )
    }else if let Ok(system_impl) = syn::parse(input){
        system::impl_any_system_impl(
            &args,
            system_impl,
            system_type,
            system::SystemResourcesTy::EntitiesResources
        )
    }else{
        panic!("update_system_thread_local attribute can only be used with an fn or a partial impl of System")
    };

    TokenStream::from(system_impl)
}


enum RenderStage{
    RenderSurfaceOpaque,
    AfterPostprocessingOpaque,
    RenderSurfaceTranslucent,
    AfterPostprocessing,
    Window,
}

impl syn::parse::Parse for RenderStage {
    fn parse(input: syn::parse::ParseStream) -> syn::Result<RenderStage> {
        let ident: syn::Ident = input.parse()?;
        let render_stage = match format!("{}", ident).as_str() {
            "RenderSurfaceOpaque" => RenderStage::RenderSurfaceOpaque,
            "AfterPostprocessingOpaque" => RenderStage::AfterPostprocessingOpaque,
            "RenderSurfaceTranslucent" => RenderStage::RenderSurfaceTranslucent,
            "AfterPostprocessing" => RenderStage::AfterPostprocessing,
            "Window" => RenderStage::Window,
            render_stage
                => return Err(syn::Error::new(input.span(), "Unrecognized render stage")),
        };
        Ok(render_stage)
    }
}

impl quote::ToTokens for RenderStage {
    fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream) {
        let str_tokens = match self {
            RenderStage::RenderSurfaceOpaque => "RenderSurfaceOpaque",
            RenderStage::AfterPostprocessingOpaque => "AfterPostprocessingOpaque",
            RenderStage::RenderSurfaceTranslucent => "RenderSurfaceTranslucent",
            RenderStage::AfterPostprocessing => "AfterPostprocessing",
            RenderStage::Window => "Window",
        };
        let ident: syn::Ident = syn::Ident::new(str_tokens, proc_macro2::Span::call_site());
        tokens.append(ident)
    }
}


#[proc_macro_attribute]
pub fn render_system(args: TokenStream, input: TokenStream) -> TokenStream{
    let args = parse_macro_input!(args as syn::AttributeArgs);
    let system_type = system::SystemType::ThreadLocal;
    let system_impl = if let Ok(mut func) = syn::parse::<syn::ItemFn>(input.clone()){
        let system_trait = quote!(::rin::scene::RenderSystem);
        let trait_run_fn_name = if func.sig.generics.params.is_empty() {
            quote!(render_to_screen)
        }else{
            quote!(render)
        };
        let extra_methods = func.attrs.iter().filter_map(|attr| {
            if attr.path.is_ident("render_stage") {
                match attr.parse_args::<RenderStage>() {
                    Ok(render_stage) => {
                        let render_stage: proc_macro2::TokenStream = parse_quote!{
                            fn render_stage() -> ::rin::scene::RenderStage {
                                ::rin::scene::RenderStage::#render_stage
                            }
                        };

                        Some(Ok(render_stage))
                    }
                    Err(err) => Some(Err(err)),
                }
            }else{
                None
            }
        }).chain(if func.sig.generics.params.is_empty() {
            Some(Ok(quote!{
                fn render<S: gl::RenderSurface>(
                    &mut self,
                    gl: &gl::Renderer<S>,
                    viewport: Rect<i32>,
                    entities: EntitiesThreadLocal,
                    resources: ResourcesThreadLocal){
                        unimplemented!("This render system can only be used to render directly to a window, please add generic surface parameter to the render to be able to use it on any render surface")
                    }
            }))
        }else{
            None
        })
        .collect::<syn::Result<proc_macro2::TokenStream>>();

        let attrs = func.attrs
            .into_iter()
            .filter(|attr| !attr.path.is_ident("render_stage"))
            .collect();
        func.attrs = attrs;

        let extra_methods = match extra_methods  {
            Ok(extra_methods) => extra_methods,
            Err(err) => return err.to_compile_error().into()
        };

        system::impl_any_system_fn(
            &args,
            &func,
            system_type,
            system_trait,
            trait_run_fn_name,
            extra_methods,
            system::GenericsIn::Fn,
            system::SystemResourcesTy::EntitiesResources
        )
    }else if let Ok(system_impl) = syn::parse(input){
        system::impl_any_system_impl(
            &args,
            system_impl,
            system_type,
            system::SystemResourcesTy::EntitiesResources
        )
    }else{
        panic!("renderer_system attribute can only be used with an fn or a partial impl of System")
    };

    TokenStream::from(system_impl)
}

#[cfg(feature="gl_shader_source")]
use proc_macro_faithful_display::faithful_display;
#[cfg(feature="gl_shader_source")]
use proc_macro_hack::proc_macro_hack;

#[cfg(feature="gl_shader_source")]
#[proc_macro_hack]
pub fn vertex_shader_source(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
    let source = format!("{}", faithful_display(&input));
    let gen = quote!{
        rin::gl::shader_source!(rin::gl::VERTEX_SHADER, #source)
    };
    gen.into()
}

#[cfg(feature="gl_shader_source")]
#[proc_macro_hack]
pub fn fragment_shader_source(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
    let source = format!("{}", faithful_display(&input));
    let gen = quote!{
        rin::gl::shader_source!(rin::gl::FRAGMENT_SHADER, #source)
    };
    gen.into()
}


// TODO: this kind of works but calling a proc macro from inside a proc macro fails with ambiguous call
// #[cfg(feature="gl")]
// #[proc_macro_hack]
// fn shader_material(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
//     let shader_material = syn::parse_macro_input!(input as ShaderMaterial);
//     let (shaders, uniforms): (Vec<_>, Vec<_>) = shader_material.entries.into_iter().map(|entry|{
//         match entry{
//             Entry::Shader(ty, shader) => (Some(shader.to_str(ty)), None),
//             Entry::Uniforms(uniforms) => (None, Some(uniforms))
//         }
//     }).unzip();
//     // let shaders = shader_material.shaders.into_iter().map(|(ty,s)| s.to_str(ty));
//     // let uniforms = shader_material.uniforms.map(|uniforms| quote!{
//     //     Some(::std::cell::RefCell::new(Box::new( #uniforms )))
//     // });
//     let uniforms = if let Some(uniforms) = uniforms.into_iter().filter_map(|u| u).next() {
//         quote!{
//             Some(::std::cell::RefCell::new(Box::new( #uniforms )))
//         }
//     }else{
//         quote!{
//             None
//         }
//     };

//     let shaders = shaders.into_iter().filter_map(|s| s);

//     let gen = quote!{
//         ::rin::scene::renderer::ShaderMaterial{
//             shaders: vec![
//                 #( #shaders ),*
//             ],
//             uniforms: #uniforms
//         }
//     };

//     gen.into()
// }

// #[cfg(feature="gl")]
// enum ShaderTy{
//     Vertex,
//     Fragment,
// }

// #[cfg(feature="gl")]
// impl ShaderTy{
//     fn to_gl(self) -> proc_macro2::TokenStream {
//         match self{
//             ShaderTy::Vertex =>   quote!( rin::gl::VERTEX_SHADER ),
//             ShaderTy::Fragment => quote!( rin::gl::FRAGMENT_SHADER ),
//         }
//     }
// }

// #[cfg(feature="gl")]
// struct Shader{
//     source: syn::Expr,
// }

// #[cfg(feature="gl")]
// impl syn::parse::Parse for Shader {
//     fn parse(input: syn::parse::ParseStream) -> syn::Result<Shader>{
//         let source = input.parse()?;

//         Ok(Shader{
//             source,
//         })
//     }
// }

// #[cfg(feature="gl")]
// impl Shader{
//     fn to_str(self, ty: ShaderTy) -> proc_macro2::TokenStream {
//         let source = self.source;
//         let ty = ty.to_gl();
//         quote!{
//             rin::gl::ty_shader_source!(#ty, #source)
//         }
//     }
// }

// #[cfg(feature="gl")]
// struct Uniforms{
//     closure: syn::Expr,
// }

// #[cfg(feature="gl")]
// impl syn::parse::Parse for Uniforms{
//     fn parse(input: syn::parse::ParseStream) -> syn::Result<Uniforms>{
//         let closure = input.parse()?;
//         Ok(Uniforms{
//             closure
//         })
//     }
// }

// #[cfg(feature="gl")]
// impl quote::ToTokens for Uniforms{
//     fn to_tokens(&self, tokens: &mut proc_macro2::TokenStream){
//         self.closure.to_tokens(tokens)
//     }
// }

// #[cfg(feature="gl")]
// enum Entry{
//     Shader(ShaderTy, Shader),
//     Uniforms(Uniforms)
// }

// #[cfg(feature="gl")]
// impl syn::parse::Parse for Entry {
//     fn parse(input: syn::parse::ParseStream) -> syn::Result<Entry>{
//         let ident: syn::Ident = input.parse()?;
//         if ident == Ident::new("vertex_shader", Span::call_site()){
//             let _arrow: syn::Token![=>] = input.parse()?;
//             let shader = input.parse()?;
//             Ok(Entry::Shader(ShaderTy::Vertex, shader))
//         }else if ident == Ident::new("fragment_shader", Span::call_site()){
//             let _arrow: syn::Token![=>] = input.parse()?;
//             let shader = input.parse()?;
//             Ok(Entry::Shader(ShaderTy::Fragment, shader))
//         }else if ident == Ident::new("uniforms", Span::call_site()){
//             let _arrow: syn::Token![=>] = input.parse()?;
//             Ok(Entry::Uniforms(input.parse()?))
//         }else{
//             Err(syn::Error::new(
//                 Span::call_site(),
//                 &format!("Unrecognized keyword in shader material: {}", ident)))
//         }
//     }
// }

// #[cfg(feature="gl")]
// struct ShaderMaterial{
//     entries: syn::punctuated::Punctuated<Entry, syn::Token![,]>,
// }

// #[cfg(feature="gl")]
// impl syn::parse::Parse for ShaderMaterial{
//     fn parse(input: syn::parse::ParseStream) -> syn::Result<ShaderMaterial>{
//         Ok(ShaderMaterial{
//             entries: syn::punctuated::Punctuated::parse_terminated(input)?,
//         })
//     }
// }