Files
addr2line
adler
adler32
ahash
aho_corasick
angle
approx
backtrace
bitflags
blender
bytemuck
byteorder
case
cast_trait
cfg_if
chrono
color
color_quant
const_fn
crc32fast
crossbeam
crossbeam_channel
crossbeam_deque
crossbeam_epoch
crossbeam_queue
crossbeam_skiplist
crossbeam_utils
darling
darling_core
darling_macro
dds
deflate
densevec
derive_builder
derive_builder_core
dot
downcast_rs
dual_quat
either
erased_serde
failure
failure_derive
fixedbitset
float_cmp
fnv
freeimage
freeimage_sys
freetype
freetype_gl_sys
freetype_sys
freetypegl
futures
futures_channel
futures_core
futures_executor
futures_io
futures_macro
futures_sink
futures_task
futures_util
async_await
future
io
lock
sink
stream
task
fxhash
generational_arena
generic_array
getrandom
gif
gimli
glfw
glfw_sys
glin
glin_derive
glsl
half
harfbuzz
harfbuzz_ft_sys
harfbuzz_sys
hashbrown
human_sort
ident_case
image
indexmap
instant
itertools
itoa
jpeg_decoder
lazy_static
libc
libm
lock_api
log
lut_parser
matrixmultiply
memchr
memoffset
meshopt
miniz_oxide
monotonic_clock
mopa
mutiny_derive
na
nalgebra
base
geometry
linalg
ncollide3d
bounding_volume
interpolation
partitioning
pipeline
procedural
query
algorithms
closest_points
contact
distance
nonlinear_time_of_impact
point
proximity
ray
time_of_impact
visitors
shape
transformation
utils
nom
num_complex
num_cpus
num_integer
num_iter
num_rational
num_traits
numext_constructor
numext_fixed_uint
numext_fixed_uint_core
numext_fixed_uint_hack
object
once_cell
parking_lot
parking_lot_core
pathfinding
pennereq
petgraph
pin_project_lite
pin_utils
png
polygon2
ppv_lite86
proc_macro2
proc_macro_crate
proc_macro_hack
proc_macro_nested
quote
rand
rand_chacha
rand_core
rand_distr
raw_window_handle
rawpointer
rayon
rayon_core
rect_packer
regex
regex_syntax
retain_mut
rin
rin_app
rin_blender
rin_core
rin_gl
rin_graphics
rin_gui
rin_material
rin_math
rin_postpo
rin_scene
rin_util
rin_window
rinblender
rinecs
rinecs_derive
rinecs_derive_utils
ringui_derive
rustc_demangle
rusty_pool
ryu
scopeguard
seitan
seitan_derive
semver
semver_parser
serde
serde_derive
serde_json
shaderdata_derive
simba
slab
slice_of_array
slotmap
smallvec
std140_data
streaming_iterator
strsim
syn
synstructure
thiserror
thiserror_impl
thread_local
tiff
time
toml
typenum
unchecked_unwrap
unicode_xid
vec2
vec3
weezl
x11
zlib_sys
 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
use crate::base::{DimName, Scalar, Vector, Vector2, Vector3};
use crate::storage::Storage;
use typenum::{self, Cmp, Greater};

macro_rules! impl_swizzle {
    ($( where $BaseDim: ident: $( $name: ident() -> $Result: ident[$($i: expr),+] ),+ ;)* ) => {
        $(
            $(
                /// Builds a new vector from components of `self`.
                #[inline]
                pub fn $name(&self) -> $Result<N>
                where D::Value: Cmp<typenum::$BaseDim, Output=Greater> {
                    $Result::new($(self[$i].inlined_clone()),*)
                }
            )*
        )*
    }
}

/// # Swizzling
impl<N: Scalar, D: DimName, S: Storage<N, D>> Vector<N, D, S> {
    impl_swizzle!(
        where U0: xx()  -> Vector2[0, 0],
                  xxx() -> Vector3[0, 0, 0];

        where U1: xy()  -> Vector2[0, 1],
                  yx()  -> Vector2[1, 0],
                  yy()  -> Vector2[1, 1],
                  xxy() -> Vector3[0, 0, 1],
                  xyx() -> Vector3[0, 1, 0],
                  xyy() -> Vector3[0, 1, 1],
                  yxx() -> Vector3[1, 0, 0],
                  yxy() -> Vector3[1, 0, 1],
                  yyx() -> Vector3[1, 1, 0],
                  yyy() -> Vector3[1, 1, 1];

        where U2: xz()  -> Vector2[0, 2],
                  yz()  -> Vector2[1, 2],
                  zx()  -> Vector2[2, 0],
                  zy()  -> Vector2[2, 1],
                  zz()  -> Vector2[2, 2],
                  xxz() -> Vector3[0, 0, 2],
                  xyz() -> Vector3[0, 1, 2],
                  xzx() -> Vector3[0, 2, 0],
                  xzy() -> Vector3[0, 2, 1],
                  xzz() -> Vector3[0, 2, 2],
                  yxz() -> Vector3[1, 0, 2],
                  yyz() -> Vector3[1, 1, 2],
                  yzx() -> Vector3[1, 2, 0],
                  yzy() -> Vector3[1, 2, 1],
                  yzz() -> Vector3[1, 2, 2],
                  zxx() -> Vector3[2, 0, 0],
                  zxy() -> Vector3[2, 0, 1],
                  zxz() -> Vector3[2, 0, 2],
                  zyx() -> Vector3[2, 1, 0],
                  zyy() -> Vector3[2, 1, 1],
                  zyz() -> Vector3[2, 1, 2],
                  zzx() -> Vector3[2, 2, 0],
                  zzy() -> Vector3[2, 2, 1],
                  zzz() -> Vector3[2, 2, 2];
    );
}