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use std::mem;
use num::Bounded;
#[cfg(feature = "dim3")]
use na::Point2;
use na::{self, Real};
use query::{Ray, RayCast, RayIntersection};
use bounding_volume::AABB;
use math::{Isometry, Vector};
impl<N: Real> RayCast<N> for AABB<N> {
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N> {
let ls_ray = ray.inverse_transform_by(m);
let mut tmin: N = na::zero();
let mut tmax: N = Bounded::max_value();
for i in 0usize..na::dimension::<Vector<N>>() {
if ls_ray.dir[i].is_zero() {
if ls_ray.origin[i] < self.mins()[i] || ls_ray.origin[i] > self.maxs()[i] {
return None;
}
} else {
let _1: N = na::one();
let denom = _1 / ls_ray.dir[i];
let mut inter_with_near_plane = (self.mins()[i] - ls_ray.origin[i]) * denom;
let mut inter_with_far_plane = (self.maxs()[i] - ls_ray.origin[i]) * denom;
if inter_with_near_plane > inter_with_far_plane {
mem::swap(&mut inter_with_near_plane, &mut inter_with_far_plane)
}
tmin = tmin.max(inter_with_near_plane);
tmax = tmax.min(inter_with_far_plane);
if tmin > tmax {
return None;
}
}
}
if tmin.is_zero() && !solid {
Some(tmax)
} else {
Some(tmin)
}
}
#[inline]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool,
) -> Option<RayIntersection<N>> {
let ls_ray = ray.inverse_transform_by(m);
ray_aabb(self, &ls_ray, solid).map(|(t, n, _)| RayIntersection::new(t, m * n))
}
#[cfg(feature = "dim3")]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool,
) -> Option<RayIntersection<N>> {
do_toi_and_normal_and_uv_with_ray(m, self, ray, solid)
}
}
#[cfg(feature = "dim3")]
fn do_toi_and_normal_and_uv_with_ray<N: Real>(
m: &Isometry<N>,
aabb: &AABB<N>,
ray: &Ray<N>,
solid: bool,
) -> Option<RayIntersection<N>> {
if na::dimension::<Vector<N>>() != 3 {
aabb.toi_and_normal_with_ray(m, ray, solid)
} else {
let ls_ray = ray.inverse_transform_by(m);
ray_aabb(aabb, &ls_ray, solid).map(|(t, n, s)| {
let pt = ls_ray.origin + ls_ray.dir * t;
let dpt = pt - *aabb.mins();
let scale = *aabb.maxs() - *aabb.mins();
let id = na::abs(&s);
let gs_n = m * n;
if id == 1 {
RayIntersection::new_with_uvs(
t,
gs_n,
Some(Point2::new(dpt[1] / scale[1], dpt[2] / scale[2])),
)
} else if id == 2 {
RayIntersection::new_with_uvs(
t,
gs_n,
Some(Point2::new(dpt[2] / scale[2], dpt[0] / scale[0])),
)
} else {
RayIntersection::new_with_uvs(
t,
gs_n,
Some(Point2::new(dpt[0] / scale[0], dpt[1] / scale[1])),
)
}
})
}
}
fn ray_aabb<N: Real>(aabb: &AABB<N>, ray: &Ray<N>, solid: bool) -> Option<(N, Vector<N>, isize)> {
let mut tmax: N = Bounded::max_value();
let mut tmin: N = -tmax;
let mut near_side = 0;
let mut far_side = 0;
let mut near_diag = false;
let mut far_diag = false;
for i in 0usize..na::dimension::<Vector<N>>() {
if ray.dir[i].is_zero() {
if ray.origin[i] < aabb.mins()[i] || ray.origin[i] > aabb.maxs()[i] {
return None;
}
} else {
let _1: N = na::one();
let denom = _1 / ray.dir[i];
let flip_sides;
let mut inter_with_near_plane = (aabb.mins()[i] - ray.origin[i]) * denom;
let mut inter_with_far_plane = (aabb.maxs()[i] - ray.origin[i]) * denom;
if inter_with_near_plane > inter_with_far_plane {
flip_sides = true;
mem::swap(&mut inter_with_near_plane, &mut inter_with_far_plane)
} else {
flip_sides = false;
}
if inter_with_near_plane > tmin {
tmin = inter_with_near_plane;
near_side = if flip_sides {
-(i as isize + 1)
} else {
i as isize + 1
};
near_diag = false;
} else if inter_with_near_plane == tmin {
near_diag = true;
}
if inter_with_far_plane < tmax {
tmax = inter_with_far_plane;
far_side = if !flip_sides {
-(i as isize + 1)
} else {
i as isize + 1
};
far_diag = false;
} else if inter_with_far_plane == tmax {
far_diag = true;
}
if tmax < N::zero() || tmin > tmax {
return None;
}
}
}
if tmin < N::zero() {
if solid {
Some((na::zero(), na::zero(), far_side))
} else {
if far_diag {
Some((tmax, -na::normalize(&ray.dir), far_side))
} else {
let mut normal = Vector::zeros();
if far_side < 0 {
normal[(-far_side - 1) as usize] = -N::one();
} else {
normal[(far_side - 1) as usize] = N::one();
}
Some((tmax, normal, far_side))
}
}
} else {
if near_diag {
Some((tmin, -na::normalize(&ray.dir), near_side))
} else {
let mut normal = Vector::zeros();
if near_side < 0 {
normal[(-near_side - 1) as usize] = N::one();
} else {
normal[(near_side - 1) as usize] = -N::one();
}
Some((tmin, normal, near_side))
}
}
}