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use na::Real; use bounding_volume::AABB; use shape::Cuboid; use query::{Ray, RayCast, RayIntersection}; use math::{Isometry, Point}; impl<N: Real> RayCast<N> for Cuboid<N> { #[inline] fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N> { let dl = Point::from_coordinates(-*self.half_extents()); let ur = Point::from_coordinates(*self.half_extents()); AABB::new(dl, ur).toi_with_ray(m, ray, solid) } #[inline] fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, solid: bool, ) -> Option<RayIntersection<N>> { let dl = Point::from_coordinates(-*self.half_extents()); let ur = Point::from_coordinates(*self.half_extents()); AABB::new(dl, ur).toi_and_normal_with_ray(m, ray, solid) } #[cfg(feature = "dim3")] #[inline] fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, solid: bool, ) -> Option<RayIntersection<N>> { let dl = Point::from_coordinates(-*self.half_extents()); let ur = Point::from_coordinates(*self.half_extents()); AABB::new(dl, ur).toi_and_normal_and_uv_with_ray(m, ray, solid) } }