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use na::{self, Real};
use math::{Isometry, Point, Vector};
use query::{Ray, RayCast, RayIntersection};
use shape::Plane;
#[inline]
pub fn plane_toi_with_line<N: Real>(
plane_center: &Point<N>,
plane_normal: &Vector<N>,
line_origin: &Point<N>,
line_dir: &Vector<N>,
) -> Option<N> {
let dpos = *plane_center - *line_origin;
let denom = na::dot(plane_normal, line_dir);
if relative_eq!(denom, N::zero()) {
None
} else {
Some(na::dot(plane_normal, &dpos) / denom)
}
}
#[inline]
pub fn plane_toi_with_ray<N: Real>(
center: &Point<N>,
normal: &Vector<N>,
ray: &Ray<N>,
) -> Option<N> {
if let Some(t) = plane_toi_with_line(center, normal, &ray.origin, &ray.dir) {
if t >= na::zero() {
return Some(t);
}
}
None
}
impl<N: Real> RayCast<N> for Plane<N> {
#[inline]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool,
) -> Option<RayIntersection<N>> {
let ls_ray = ray.inverse_transform_by(m);
let dpos = -ls_ray.origin;
let dot_normal_dpos = na::dot(self.normal().as_ref(), &dpos.coords);
if solid && dot_normal_dpos > na::zero() {
return Some(RayIntersection::new(na::zero(), na::zero()));
}
let t = dot_normal_dpos / na::dot(self.normal().as_ref(), &ls_ray.dir);
if t >= na::zero() {
let n = if dot_normal_dpos > na::zero() {
-*self.normal()
} else {
*self.normal()
};
Some(RayIntersection::new(t, m * *n))
} else {
None
}
}
}