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use na::Real;
use query::{Ray, RayCast, RayIntersection};
use shape::{CompositeShape, Polyline};
use bounding_volume::AABB;
use partitioning::BVTCostFn;
use math::Isometry;
impl<N: Real> RayCast<N> for Polyline<N> {
#[inline]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, _: bool) -> Option<N> {
let ls_ray = ray.inverse_transform_by(m);
let mut cost_fn = PolylineRayToiCostFn {
polyline: self,
ray: &ls_ray,
};
self.bvt()
.best_first_search(&mut cost_fn)
.map(|(_, res)| res)
}
#[inline]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool,
) -> Option<RayIntersection<N>> {
let ls_ray = ray.inverse_transform_by(m);
let mut cost_fn = PolylineRayToiAndNormalCostFn {
polyline: self,
ray: &ls_ray,
};
self.bvt()
.best_first_search(&mut cost_fn)
.map(|(_, mut res)| {
res.normal = m * res.normal;
res
})
}
}
struct PolylineRayToiCostFn<'a, N: 'a + Real> {
polyline: &'a Polyline<N>,
ray: &'a Ray<N>,
}
impl<'a, N: Real> BVTCostFn<N, usize, AABB<N>> for PolylineRayToiCostFn<'a, N> {
type UserData = N;
#[inline]
fn compute_bv_cost(&mut self, aabb: &AABB<N>) -> Option<N> {
aabb.toi_with_ray(&Isometry::identity(), self.ray, true)
}
#[inline]
fn compute_b_cost(&mut self, b: &usize) -> Option<(N, N)> {
self.polyline
.segment_at(*b)
.toi_with_ray(&Isometry::identity(), self.ray, true)
.map(|toi| (toi, toi))
}
}
struct PolylineRayToiAndNormalCostFn<'a, N: 'a + Real> {
polyline: &'a Polyline<N>,
ray: &'a Ray<N>,
}
impl<'a, N: Real> BVTCostFn<N, usize, AABB<N>> for PolylineRayToiAndNormalCostFn<'a, N> {
type UserData = RayIntersection<N>;
#[inline]
fn compute_bv_cost(&mut self, aabb: &AABB<N>) -> Option<N> {
aabb.toi_with_ray(&Isometry::identity(), self.ray, true)
}
#[inline]
fn compute_b_cost(&mut self, b: &usize) -> Option<(N, RayIntersection<N>)> {
self.polyline
.segment_at(*b)
.toi_and_normal_with_ray(&Isometry::identity(), self.ray, true)
.map(|inter| (inter.toi, inter))
}
}